Palworld Breeding Calculator

How to breed Tocotoco in Palworld

68 parent pairs · verified from the 1.0 game files

There are 68 parent pairs that hatch Tocotoco in Palworld 1.0, all of them ordinary maths, no special recipe: Tocotoco sits at breeding power 2,730, so any two parents whose powers average out to that number hatch Tocotoco. All of them are read straight from the 1.0 game files, not copied from an Early Access spreadsheet, and the table below sorts them by how easy the parents are to get. The most reachable is Melpaca + Celaray; the calculator above already has Tocotoco selected if you want to filter by a parent you own.

Every pair that produces Tocotoco (68)

Sorted so the pairs with the commonest parents come first. Hover a name for its stat card; click it for that Pal's own breeding page.

Parent AParent BBreeding powerRoute
TocotocoTocotoco2,730 + 2,730 → 2,730Maths
MelpacaCelaray2,720 + 2,740 → 2,730Maths
TocotocoMelpaca2,730 + 2,720 → 2,725Maths
EikthyrdeerCelaray2,710 + 2,740 → 2,725Maths
Mau CrystEikthyrdeer2,750 + 2,710 → 2,730Maths
CattivaFlambelle2,760 + 2,700 → 2,730Maths
Mau CrystFlambelle2,750 + 2,700 → 2,725Maths
BristlaCattiva2,690 + 2,760 → 2,725Maths
BristlaKillamari2,690 + 2,770 → 2,730Maths
DirehowlKillamari2,680 + 2,770 → 2,725Maths
LeezpunkFuddler2,670 + 2,790 → 2,730Maths
FlopieFuddler2,660 + 2,790 → 2,725Maths
MozzarinaFlopie2,800 + 2,660 → 2,730Maths
KelpseaJelliette2,810 + 2,650 → 2,730Maths
MozzarinaJelliette2,800 + 2,650 → 2,725Maths
Leezpunk IgnisKelpsea2,640 + 2,810 → 2,725Maths
WoolipopLeezpunk Ignis2,820 + 2,640 → 2,730Maths
Tanzee IgnisHerbil2,830 + 2,630 → 2,730Maths
WoolipopHerbil2,820 + 2,630 → 2,725Maths
SweeCinnamoth2,840 + 2,620 → 2,730Maths
Tanzee IgnisCinnamoth2,830 + 2,620 → 2,725Maths
CapritySwee2,610 + 2,840 → 2,725Maths
Jolthog CrystCaprity2,850 + 2,610 → 2,730Maths
Jolthog CrystCroajiro2,850 + 2,600 → 2,725Maths
RibbunyCroajiro2,860 + 2,600 → 2,730Maths
RibbunyJellroy2,860 + 2,590 → 2,725Maths
RoobyJellroy2,870 + 2,590 → 2,730Maths
Eikthyrdeer TerraRooby2,580 + 2,870 → 2,725Maths
RushoarEikthyrdeer Terra2,880 + 2,580 → 2,730Maths
GaleclawCremis2,570 + 2,890 → 2,730Maths
RushoarGaleclaw2,880 + 2,570 → 2,725Maths
NitewingCremis2,560 + 2,890 → 2,725Maths
NitewingTanzee2,560 + 2,900 → 2,730Maths
GobfinDaedream2,550 + 2,910 → 2,730Maths
GobfinTanzee2,550 + 2,900 → 2,725Maths
Killamari PrimoDaedream2,540 + 2,910 → 2,725Maths
Killamari PrimoNox2,540 + 2,920 → 2,730Maths
GloopiePupperai2,530 + 2,930 → 2,730Maths
NoxGloopie2,920 + 2,530 → 2,725Maths
HoocratesAmione2,940 + 2,520 → 2,730Maths
PupperaiAmione2,930 + 2,520 → 2,725Maths
GumossFoxparks Cryst2,950 + 2,500 → 2,725Maths
PengulletFoxparks Cryst2,960 + 2,500 → 2,730Maths
PengulletPengullet Lux2,960 + 2,490 → 2,725Maths
Pengullet LuxClovee2,490 + 2,970 → 2,730Maths
CloveeMuffly2,970 + 2,480 → 2,725Maths
FuackMuffly2,980 + 2,480 → 2,730Maths
FoxparksKelpsea Ignis2,990 + 2,470 → 2,730Maths
FuackKelpsea Ignis2,980 + 2,470 → 2,725Maths
DepressoRibbuny Botan3,000 + 2,460 → 2,730Maths
FoxparksRibbuny Botan2,990 + 2,460 → 2,725Maths
DepressoFinsider3,000 + 2,450 → 2,725Maths
SparkitFinsider3,010 + 2,450 → 2,730Maths
LifmunkSurfent3,020 + 2,440 → 2,730Maths
SurfentSparkit2,440 + 3,010 → 2,725Maths
JolthogGobfin Ignis3,030 + 2,430 → 2,730Maths
LifmunkGobfin Ignis3,020 + 2,430 → 2,725Maths
JolthogNeedoll3,030 + 2,420 → 2,725Maths
MauNeedoll3,040 + 2,420 → 2,730Maths
TurtacleLamball2,410 + 3,050 → 2,730Maths
TurtacleMau2,410 + 3,040 → 2,725Maths
DazziLamball2,400 + 3,050 → 2,725Maths
DazziVixy2,400 + 3,060 → 2,730Maths
TeafantSnugloo3,070 + 2,390 → 2,730Maths
VixySnugloo3,060 + 2,390 → 2,725Maths
ChikipiCelaray Lux3,080 + 2,380 → 2,730Maths
TeafantCelaray Lux3,070 + 2,380 → 2,725Maths
CawgnitoChikipi2,370 + 3,080 → 2,725Maths

How the maths gets to Tocotoco

Every Pal has a hidden breeding power; Tocotoco sits at 2,730. When two parents breed, the game adds their two numbers, halves the total rounding up, and hatches whichever Pal is nearest that result. So any pair whose numbers average out to 2,730 (or nearer to 2,730 than to any other Pal) gives Tocotoco: that is why so many different pairs land on the same egg, and why the pairs above cluster around parents whose powers straddle 2,730.

Worked examples from the table: Melpaca (2,720) + Celaray (2,740) → 2,730; Tocotoco (2,730) + Melpaca (2,720) → 2,725. When two Pals sit at exactly the same distance from the average, a fixed priority order decides, which is why a few pairs that look like they should tie do not.

Tocotoco + Tocotoco always hatches Tocotoco: breeding two of the same species is how you farm passives once you have a pair.

What Tocotoco breeds into

Tocotoco as a parent, with a few common partners. The forward tab of the calculator does this for any pair.

Where to catch Tocotoco

Every Tocotoco spawn point, with the level range you meet it at. Click a point for coordinates; the full map has every other Pal, alpha and resource.

Open the full interactive map →

Frequently asked questions

How many pairs breed Tocotoco in Palworld 1.0?

68 unordered parent pairs, all ordinary maths (no special recipe), read from the 1.0 game files. The full table is above.

What is the easiest pair for Tocotoco?

By breeding power, Melpaca + Celaray is the pair with the commonest parents in 1.0. Whether it is easy for you depends on what you own; the calculator above can filter the list by a parent you have.

What do two Tocotoco breed?

Tocotoco. Breeding two of the same species always hatches that species; it is how you farm passives once you have a pair.

Every Palworld breeding page, A to Z →