The Jeweler is easy to write off as the shop that sells shiny things. He is the shop that sells mastery, the only vendor holding all three zombie collars, and the man who buys the two most expensive items in the game.
He runs three tiers like every trader, and what changes between them is not the size of the shelf so much as which shelf you are allowed to reach.
He is not in town until you build him a shop
None of the above is available at the start of a run, because the Jeweler has no stall until you raise one. His plot sits at the port among the other market stalls, empty, and the sign on it stays blank until Market Stalls III is researched.
That node is
150 and ![]()
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Raising the stall then costs 8 ![]()
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Those kits are the reason the technology and the building cost line up. A ![]()
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| Reach 50 reputation with Jack | His quests, which pay ten at a time |
| Buy the branch up to Market Stalls III | 917 red, 87 green, 120 blue in total |
| Market Stalls III itself | 150 red, 50 green |
| Raise the stall on a plot at the port | 8 Building Kit I, 6 Wooden Kit I, 3 Iron Kit I |
| Jeweler II | 10 Furniture Kit I, 4 Sculpture Kit II, 5 Polished Bronze |
| Jeweler III | 10 Furniture Kit II, 4 Building Kit II, 10 Polished Bronze |
Building any shop pays 2 village reputation and a level of the Shop Owner inspiration, and each upgrade pays 2 or 3 more. Twelve shops can be raised in total and Shop Owner tops out at twelve, so the last stall in town is also the last point that line of technology points will ever pay.
He sells Book writing mastery, one tier at a time
The talismans are tools, and they carry mastery on the Book writing track exactly the way a Primer or a Glossary does. Because a book and a talisman are different item types and the game adds up your whole tool inventory, you carry one of each and the bonuses stack.
| Bronze Talisman | 1 | 1 | 200 |
| Silver Talisman | 2 | 2 | 2,250 |
| Golden Talisman | 4 | 3 | 25,000 |
The price ladder is steeper than the bonus, which is the decision. Two hundred coins for the first point is trivial and twenty five thousand for the fourth is a project. It matters because talent points alone cap Book writing at five, and the best prayers ask for fourteen and sixteen, so bought mastery is how that gap closes.
The only shop with all three collars
He carries the ![]()
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A collar costs its base price multiplied by however many he is holding, which is the opposite of everything else on his shelf. The Bronze collar is 100 coins when he has one and 500 when he has five, and the Golden one is 1,000 against 3,000.
So upgrading him is the wrong move if you came for a collar. Buy the Golden one at his second tier while he holds a single copy, or buy the last one off a fuller shelf.
| Bronze Zombie Collar | 1 | 1 | 100 |
| Bronze Zombie Collar | 2 | 3 | 300, then 200, then 100 |
| Golden Zombie Collar | 2 | 1 | 1,000 |
| Golden Zombie Collar | 3 | 3 | 3,000, then 2,000, then 1,000 |
| Steel Zombie Collar | 3 | 1 | 9,000 |
He is the buyer, and his purse is the limit
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What stops you is his money. He starts with a hundred coins and earns 20 a day at his first tier, 50 at his second and 100 at his third, so a single Fine Jewelry is worth five hundred days of his income. Selling anything expensive means waiting for his purse or splitting it across vendors, which is the general problem covered on money.
A Fine Jewelry is worth up to 50,000 coins to him while he is on his first or second tier. At his third he pays one coin for it, and there is nothing on the counter to warn you.
Precious Trinkets are unaffected and keep their price at every tier. So clear the jewelry out of your bag first, then upgrade him for the talisman and the Steel collar.
| 1 | 20 | 8 | Bronze collar, Bronze Talisman, Bronze tools, Tool bag |
| 2 | 50 | 16 | Golden collar, Silver Talisman, Bronze Gear, Golden ingot, Iron tools, Keys for Looters |
| 3 | 100 | 25 | Steel collar, Golden Talisman, Steel tools, and three Golden collars |
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Questions about the Jeweler in Graveyard Keeper 2
Where do you buy a Golden Zombie Collar?
The Jeweler, from his second tier. He holds one there and three at his third tier, and because collars are priced at base times stock the single copy at tier two costs 1,000 while the first of three at tier three costs 3,000.
What do talismans do?
They add Book writing mastery: Bronze 1, Silver 2, Golden 4. They stack with books because a book and a talisman are different item types, so a Glossary and a Golden Talisman together are worth 8.
Should I upgrade the Jeweler?
Not if you want a collar, because his stock rises and a collar is priced at base times stock, so upgrading makes it dearer. Upgrade him for the Silver and Golden Talismans, the Steel collar, and double happiness from the bronze he buys.
Who buys Precious Trinkets?
He does, and he never sells them. The catch is his purse: 20 coins a day at his first tier, 50 at his second and 100 at his third, against a trinket worth 10,500.
How do you unlock the Jeweler in Graveyard Keeper 2?
Research Market Stalls III, which costs 150 red and 50 green spheres and sits behind 917 red, 87 green and 120 blue of branch, including a node that opens at 50 reputation with Jack. Then raise the stall at the port for 8 Building Kit I, 6 Wooden Kit I and 3 Iron Kit I. The same node unlocks the Alchemist.
What does the Jeweler sell?
Polished Bronze, Bronze Scrap, Bronze Gear, Golden ingot, Keys for Looters, all three zombie collars, all three talismans, bronze, iron and steel tools, and a Tool bag. He never sells Precious Trinkets or Fine Jewelry.








