The Smithy is the one shop in town whose tool trade runs in a single direction. He has a counter for every axe, pickaxe and shovel in the game, he will buy all of them at any grade, and he will not sell you one at any tier.
What he stocks instead is the fighting half of a forge, plus the cheapest building material in town. A hammer, a sword, a suit of armor and a pike sit on his shelf one grade at a time, and behind them are nails at a single coin each.
His yard is empty until Artisans I
The Smithy is not in town at the start of a run. His plot is one of the artisan yards rather than a market stall, and the ground stays bare until Artisans I is researched.
That node costs
75 and ![]()
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Artisans I opens the Builder alongside him, and both sit in the cheapest build band: 4 ![]()
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| Reach 50 reputation with Jack | His quests, which pay ten at a time |
| Buy the branch up to Artisans I | 327 red, 62 green, 40 blue in total |
| Artisans I itself | 75 red, 25 green |
| Raise the yard | 4 Building Kit I, 3 Wooden Kit I, 1 Iron Kit I |
| Smithy II | 6 Furniture Kit I, 4 Marble Kit, 6 Advanced Detail |
| Smithy III | 8 Furniture Kit II, 4 Building Kit II, 12 Steel Screws |
Both upgrades ask for things he sells, which is the pattern across the whole town. Six ![]()
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Nobody in town sells an axe or a pickaxe
This is the thing worth knowing before you go looking. Every grade of axe and pickaxe exists, the Smithy has a row for each, and not one of them is ever on sale. The shovels are a near miss: he will not sell those either, and the only counter in town that does is the Vegetable Stand, which carries one grade per tier up to a ![]()
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Tools carry mastery rather than raw speed, and the ladder is even. Each grade adds two more, so a Rusty tool is +1, Bronze is +2, Iron is +4 and Steel is +6, and carrying one of each family stacks because the game adds up the whole tool inventory.



| Rusty Axe, Pickaxe, Shovel, Hammer | 1 | 10 | Nobody |
| Bronze Axe | 2 | 150 | Nobody |
| Bronze Pickaxe | 2 | 150 | Nobody |
| Bronze Shovel | 2 | 160 | Vegetable Stand, tier 1 |
| Bronze Hammer | 2 | 175 | Smithy, tier 1 |
| Iron Axe | 4 | 1,000 | Nobody |
| Iron Pickaxe | 4 | 1,000 | Nobody |
| Iron Shovel | 4 | 1,750 | Vegetable Stand, tier 2 |
| Iron Hammer | 4 | 1,500 | Smithy, tier 2 |
| Steel Axe | 6 | 12,000 | Nobody |
| Steel Pickaxe | 6 | 12,000 | Nobody |
| Steel Shovel | 6 | 14,500 | Vegetable Stand, tier 3 |
| Steel Hammer | 6 | 12,000 | Smithy, tier 3 |
So the answer to a worn out ![]()
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What he does sell, one grade at a time
His combat shelf moves up with his tier and holds exactly one of each. A pike, a sword, a suit of armor and a hammer appear at bronze, then iron, then steel, so a fully upgraded Smithy has all three grades of all four standing side by side.
| Pike | Light Pike, 100 | Battle Pike, 1,000 | Knight’s Spear, 10,000 |
| Sword | Bronze Sword, 300 | Iron Sword, 3,000 | Steel Sword, 25,000 |
| Armor | Bronze Armor, 150 | Iron Armor, 2,000 | Steel Armor, 25,000 |
| Hammer | Bronze Hammer, 175 | Iron Hammer, 1,500 | Steel Hammer, 12,000 |
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Above those sit ![]()
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A worn tool always fetches its base price
Selling to him is the simplest arithmetic in the game. A sale is capped at the item base price, and a flat priced item is already at or above that cap however many he holds, so quantity, stock and tier all make no difference at all.
Anything rusty is 10 coins. Bronze is 150 for an axe or pickaxe and 160 for a shovel. Iron is 1,000 for an axe or pickaxe and 1,750 for a shovel, which is the best return on a worn tool in the game.
His purse is the only limit, at 20 coins a day on his first tier and 100 on his third. Take part of the payment in nails and details and the deal settles anyway, because only the net of a trade is checked.
Two things he will not take. The top hammer on his own shelf is refused at every tier, so he sells you a ![]()
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The cheapest counter in town
Underneath the weapons is the reason to visit him weekly. ![]()
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| Bronze Nails | 1 | 1 | 50 |
| Bronze Detail | 1 | 2 | 25 |
| Bronze Scrap | 1 | 6 | 20 |
| Bronze Ingot | 1 | 10 | 15 |
| Polished Bronze | 1 | 75 | 20 |
| Iron Nails | 2 | 16 | 50 |
| Advanced Detail | 2 | 25 | 20 |
| Iron Detail | 2 | 30 | 20 |
| Bronze Gear | 2 | 120 | 20 |
| Steel Screws | 3 | 150 | 50 |
| Steel Detail | 3 | 300 | 30 |
| Engineering Details | 3 | 600 | 20 |
Three shops carry the nails and screws between them, so the Builder and the Furniture Maker are worth checking on the same walk. ![]()
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He takes materials for town happiness rather than coins as well, at a better rate than most: forty ![]()
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Questions about the Smithy in Graveyard Keeper 2
Where do you buy an axe or a pickaxe in Graveyard Keeper 2?
Nowhere. No shop in the game stocks an axe or a pickaxe at any grade or any tier. The Smithy buys all of them and sells none, so a replacement is an anvil job: an Iron Anvil makes the iron grade and a Steel Anvil makes steel.
Who sells shovels?
The Vegetable Stand, of all shops, and it is the only counter in town that does. It carries a Bronze Shovel at its first tier, an Iron Shovel at its second and a Steel Shovel at 14,500 coins at its third.
How do you unlock the Smithy?
Research Artisans I, which costs 75 red and 25 green spheres and sits behind 327 red, 62 green and 40 blue of branch, including a node that opens at 50 reputation with Jack. Then raise the yard for 4 Building Kit I, 3 Wooden Kit I and 1 Iron Kit I. The same node opens the Builder.
How much does he pay for an old tool?
Exactly the base price, whatever he holds and however many you bring, because a sale is capped there and a flat priced tool is already at the cap. Rusty is 10, Bronze is 150 or 160, an Iron Axe or Pickaxe is 1,000 and an Iron Shovel is 1,750.
What is the best gear he sells?
A Steel Sword and Steel Armor at 25,000 coins each from his third tier, which are the joint dearest items on any shelf in town. The Master Sword and Master Armor above them are forge work and no vendor stocks or buys either.
Is it worth upgrading the Smithy?
Yes, and unusually there is no catch. His weapons are flat priced at a shelf of one, so upgrading adds grades without raising what the old ones cost, and each tier adds a material line and doubles what his happiness trades are worth.








