Every technology in Graveyard Keeper 2 is bought with colored spheres, and the game calls them points as often as it calls them spheres. There are three, they start at zero, and each one caps at 999. Everything you earn past that is thrown away without a message, so a color parked at 999 while another starves is a color you are losing.
The number worth knowing before anything else is what the tree costs. Across its 236 nodes, 199 of them charge you something, and the bill comes to
11,157, ![]()
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The game does not contain enough red
Study every studiable item once, craft every recipe that pays and finish every building, and the whole game yields ![]()
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Studies and crafting together give ![]()
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That shortfall is deliberate, and it is the reason one particular building exists. Most players reach the mid game without ever working out which one.
Where the red goes
Anatomy and alchemy takes ![]()
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Farming barely touches red at all, charging ![]()
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All twenty nodes in the Cooking branch cost nothing in any color. Whatever gates them, it is not spheres, so there is never a reason to delay one for the sake of saving points.
Studying is where the points come from
Crafting pays, quietly and constantly: 364 recipes award red, 245 award blue and 187 award green, just for being made. It adds up to ![]()
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The world itself chips in a little. Raising a building pays once as its scaffolding comes down, between ![]()
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Studying pays about seven times better overall, and the gap is widest where you need it least: four times on red, sixteen on green. The 374 one-off studies that will ever pay out at the ![]()
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Nineteen alchemy powders begin a new save already studied, which is where the gap between the 393 entries and the 374 payouts goes. Their runes are readable from the first day instead, so the trade is free information rather than free points.



Two branches account for almost three quarters of it. Building alone charges ![]()
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Each item pays only the first time, so the way to earn points is to carry one of everything new you make to the table rather than to repeat anything. The ![]()
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Studying costs ![]()
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Only 148 studies pay red, and nearly all of them are metal
Studying pays all three colors but not evenly. Of the 374 studies, 148 award any red at all, and the pattern behind them is plain enough to act on: red comes from metal tools, weapons and armor.
Every tool ladder pays the same four rungs. Rusty is ![]()
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Two of those sixteen are out of reach. A ![]()
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Swords and armor add a fifth rung. Both climb rusty to steel the same way as the tools and then take a Master grade, and a ![]()
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Bows and pikes climb an identical ladder and pay every point of it in green. Small tools do the same. Books, talismans, surgical kits and alchemy kits pay blue.
So the tier list for a red shortage is short: a ![]()
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The rest is scattered across the metallurgy chain. ![]()
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Techbooks are the only repeatable source
Everything above is finite. You can study each item once and craft each recipe for diminishing attention, and then the tree still wants another ![]()
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A ![]()
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One Techbook takes a ![]()
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The expensive half of that bill is the ![]()
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Thirty percent across 374 studies is roughly 112 Stories, and two of them make the ![]()
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Researcher sits on the same path two nodes earlier, so the four points that reach Scientist also cut what every study costs in energy.
The hardcover route doubles the return for a ![]()
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Building the press
The ![]()
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This is the part worth planning around. The building that fixes your red shortage is itself bought with the branch that consumes the most red, so putting Metallurgy off until you are already short is the trap.
A zombie at the bench keeps what it earns
Tech points go to whoever did the work, and a zombie counts as somebody. Put a crafter on an anvil and every point that recipe would have paid you lands in that zombie instead, where you cannot spend it.
It is not lost so much as spent on your behalf. The 85 zombie level ups are priced in spheres rather than talent points and each zombie pays for its own out of what it has earned, which across the five tracks comes to ![]()
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That is more red than your own tree asks for, and it is why a blacksmith zombie has to spend so long at the anvil before its talents open. You pay for that in income you never see.
While you are short, keep the recipes that pay red on your own hands and give the zombies the ones whose points you do not need. A gardener earns green you have a surplus of anyway.
The points a zombie holds cannot be moved, converted or reclaimed. Pulling its organs disables its talents but refunds nothing.
What to do about it
Early on, take everything to the ![]()
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Then get the writing chain running before you need it. A ![]()
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Take Scientist before you build the press rather than after. It costs a single talent point, it pays in Stories, and the Story is the one part of a Techbook you cannot buy from anybody.
And spend green freely. Farming asks for almost no red, Cooking asks for nothing at all, and green is the one color you finish the game with a surplus of. Hoarding it helps nobody.
Graveyard Keeper 2 technology points FAQ
How do you get more red points in Graveyard Keeper 2?
Study every metal tool, weapon and piece of armor you make, at every grade, then run a Printing Press turning Stories into Red Techbooks. Studying is finite and Techbooks are the only repeatable source.
Why do I keep running out of red and not green?
The tree costs 11,157 red against 5,129 green, and studying pays 4,915 red against 6,280 green. Building and Metallurgy take 8,150 red between them while the whole Farming branch charges 5.
What is a Red Techbook worth?
25 red when used, and the hardcover Red Techbook II is worth 50. One takes a Blank Softcover Notebook, an Ink and a Story II, which is two Stories improved together.
Do my zombies steal my technology points?
They keep the points for any craft they perform, and they spend them on their own talents. Nothing moves the points back to you, so your income falls as you staff more benches.
Is red the same as red mastery?
No. The red sphere is a technology point spent in the tree. Red mastery is the Smithing skill that a hammer or small tools raise, and the two never touch.
What happens at 999 points?
Everything past it is deleted silently. There is no warning and no overflow, so spend a color down before a long studying session rather than after it.













