Town Gratitude is five Smiles you can carry. Using one drops five happiness into your pool on the spot, which makes it the only form of the stuff that sits in your bag instead of a meter. Nothing in Graveyard Keeper 2 crafts it, so the supply is fixed and worth understanding before you spend any of it.
You cannot make one
There is no recipe. No workbench produces Town Gratitude, no alchemy formula lands on it, no corpse carries one and no fish has ever come up holding one. It also cannot be destroyed, so the only thing you can do with a stack is spend it.
Three sources exist and that is the whole list: quest rewards, siege rewards, and one shop. Quests and sieges between them hold three hundred and nine of them across an entire save, which is one thousand five hundred and forty five Smiles, and once they are gone the shop is the only tap you can go back to.
Fifty two quests pay it, and the late ones pay triple
Quests are the largest source at a hundred and ninety units. The payout comes in three sizes and the split is almost even: twenty three quests hand over two, fifteen hand over four, and fourteen hand over six.
The six payers cluster late and they cluster around the palace and the workshop. Giving steel at the workshop, the Astrologer’s prosthesis and printing press errands, the organ conversations at the Crossroads and with the guards, the armor delivery in “Not in Shining Armor Yet”, Linda’s bottles and chocolate, the captain’s faith and the village money chest all pay six apiece. If you are hoarding quests for later, those are the ones worth saving.

Nothing marks these out in the quest log. The reward panel shows the item when you hand in, so the only way to plan around the six payers is to know which ones they are before you start.
Sieges pay the best rate in the game
Twenty three fights drop Town Gratitude, a hundred and nineteen units between them, and they fall into four bands. Seven of them pay eight, which is forty Smiles for one fight and the best single payout anywhere.
Two of those eight payers carry no defense power of their own, and they are not free. They are second waves that follow the fights at seventy two and eighty, so you reach them by winning those first and the eight is the back half of a longer fight. The rest of the band runs from fifty six to a hundred and sixteen, and one more fight pays seven at a hundred and four.
Below that, eleven fights pay four and sit between twelve and eighty eight defense power, and four pay three. The three payers are the sewer and the smaller skirmishes, and they make up for it with ![]()
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The eight paying fights start at fifty six defense power, which is where barricades and archer towers stop being optional. Walking into one underprepared costs you the whole reward.
Our Barricades and Towers guide covers which walls are worth building and in what order.
Januarius is the only shop that stocks it
The head of the village keeps Town Gratitude on his shelf and nobody else does. He holds one at his first tier, two at his second and five at his third, so upgrading his shop multiplies your only renewable source by five.
That is the argument for putting his upgrades ahead of shops you visit more often. Every other source runs dry: quests get completed and sieges get won, and afterward Januarius is the whole economy.
What the Smiles are for
Sermons spend them. A service draws on your happiness and on your crosses at the same time, and the smaller of the two numbers decides how many parishioners turn up. Pour Smiles into a church with no crosses and nothing improves, which is the trap behind most disappointing ceremonies.



Day to day, most of your happiness comes from somewhere else entirely. Town orders are the main supply, and they can only be taken on Pride day. Selling goods that carry the happiness label fills a bar with each vendor, and that bar has a weekly ceiling of its own that resets every Pride day too.
Two perks move the needle on the recurring sources. Happy supplier pays more for town orders, and Likemaster hands some happiness back after a service.
The cap is the reason to bank it
Your happiness has a maximum, and hitting it wastes everything that arrives afterward. Three things raise it. Delivering ![]()
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Town Gratitude is how you get around that ceiling. Smiles in the pool are capped and Smiles in your bag are not, so an unspent stack is storage rather than idle currency. Hold it until a sermon or a demand needs the five.



One quest makes the case on its own. Gunter wants a large amount of happiness brought to him at the Astrologer’s Tower, and arriving with a stack of Town Gratitude in your bag turns a grind into a single conversation.
Graveyard Keeper 2 Town Gratitude FAQ
How do you get Town Gratitude in Graveyard Keeper 2?
Three ways only: as a quest reward, as a siege reward, or from Januarius the head of the village. Nothing crafts it.
What does Town Gratitude do?
Using one gives you five happiness. It is the only form of Smiles you can carry in your bag rather than hold in the pool.
How much Town Gratitude is there in the game?
Three hundred and nine units from quests and sieges combined, which is 1,545 happiness. Fifty two quests pay 190 of it and twenty three fights drop the other 119. Januarius is the only source that refills.
Which quests give the most Town Gratitude?
Fourteen quests pay six apiece and they cluster late, around the palace, the workshop, the Crossroads organ conversations and Linda’s errands. Fifteen more pay four and twenty three pay two.
Which fights pay the most?
Seven pay eight, which is forty happiness for one fight. Two of those are second waves following the fights at 72 and 80 rather than standalone easy wins, and the rest of the band runs from 56 to 116.
Can you buy Town Gratitude?
Januarius stocks it and no other vendor does. He holds one at his first shop tier, two at his second and five at his third.
Should I use Town Gratitude straight away?
No. Happiness in your pool is capped and happiness in your bag is not, so an unspent stack is storage. Hold it until a sermon or a quest needs it.
What raises the happiness cap?
Delivering Green Scrolls to Linda on the Day of Lust, the Happy Book perk, and one late blessing that removes the limit outright.
Why did my sermon not improve when I spent happiness?
Because a service draws on happiness and crosses together and the smaller number decides the outcome. Spending Smiles into a church short of crosses changes nothing.








