Sand has no shop, no recipe you can reach early and no quest that hands you a stack. It comes out of pits in the ground, four at a time, and the first ones are at home: cross to the left of your house, by the broken bridge.
Finding them is half the problem. The other half is Building mastery three, which is one rung above what a clay pit asks, so the two sit side by side on the same bank with clay letting you dig and sand refusing.
Everything glass in the game runs on it, ![]()
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Where the sand pits are
Start at the base. Walk left from your house toward the broken bridge and there are pits there, which is a considerable relief the first time a recipe asks for two and you were expecting an expedition.
Sand pits are low mounds sitting on bare sand, and the game puts no label on them, so you are looking for a shape rather than reading a name. Clay pits sit nearby as cracked reddish discs, which is the quickest way to tell you are in the right sort of ground.
The bigger field is out west. Head away from the Forest until you reach the river running north to south down the left of the map, where the banks widen into sand and the zone name in the corner reads Riverside.






A porter station can be built on this bank once you reach the zombie stage, and it ships exactly two things back to the yard, ![]()
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What a pit costs and what it gives
Each pit has four hit points and takes ![]()
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That puts sand in the same family as copper veins and clay pits rather than with iron. The bank is a supply you return to, not a resource you can strip, which matters once glass and polishing start eating it in pairs.
Sand is cheaper per swing than clay, oddly enough. A clay pit has three hit points at ![]()
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Why clay works and sand refuses
A sand pit asks for three in Building, the orange track. A clay pit asks for two, which is why players standing on the same bank can dig one and not the other and come away thinking the sand is broken.
The shovel is what the pit asks you to hold, and it is not what opens it. A ![]()
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That number comes from the axes and pickaxes on your belt. A ![]()
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The game asks for a shovel and then measures your pickaxe, and it never explains the difference. Keep a pickaxe on the belt whatever you are doing, because a bronze one is worth two where a bought level is worth one, and it costs coins rather than inspiration points. The mastery guide has every rating.
What sand turns into
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Polishing is the other half. Polished Bronze takes two Sand a batch, and ![]()
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Then there is the Sluice Box, which washes three Sand into two or three Tin in five seconds. Tin is what turns three ![]()
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The box has a second output worth knowing about. With the Gold Digger perk on whoever is working it, a wash can also turn up a ![]()
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One Sand is also worth studying once. A single grain plus a ![]()
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The Sand Digger Stand cannot be your first answer
There is a bench that digs sand for you. The ![]()
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It comes from Zombie Digging at ![]()
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Iron Nails need an ![]()
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Graveyard Keeper 2 Sand FAQ
Where do you find Sand in Graveyard Keeper 2?
The nearest ones are at your own base, to the left of the house by the broken bridge. The larger field is west, on the river bank in the stretch the game labels Riverside. They are low mounds with no name attached, clay pits sit alongside them, and each one gives four Sand and fills back in afterwards.
Why can I not dig the sand pit?
Sand asks for Building mastery three, one above the clay pit beside it, which is why the same bank lets you dig one and not the other. You dig it with a shovel, but the number it reads comes from your axes and pickaxes, because a shovel is a Farming tool. A Bronze Pickaxe is worth two in Building and an Iron Pickaxe four.
How much Sand does one pit give?
Four Sand for four swings at one energy each, and one red sphere along the way. The pit reappears in the same spot, so a bank of them is a supply you come back to rather than something you use up.
How do you get the Sand Digger Stand?
Zombie Digging unlocks it at fifty red and ten blue, behind Iron Smithing, and the bench costs two Wooden Plank and four Iron Nails. It returns one Sand every eight seconds for nothing. The Iron Nails are the real gate, because iron needs Furnace II, which costs two Polished Bronze, which costs sand you dug yourself. The node is hidden until you clear the blockage into the mine and the one into the quarry cave, which reveal the whole zombie gathering branch together.
What is Sand used for?
Glass and Lens at the furnace, Polished Bronze at the woodworking bench, and Polished Stone and Polished Marble at the Stonemason’s Workbench. Three Sand in a Sluice Box also washes into two or three Tin, which is the other half of every Bronze Ingot you smelt.








