Nothing about
Bronze Nails looks important. They cost one coin, they stack to ninety nine, and the first time you make a batch you get twelve for a single ingot. Then you try to put up a building and find that thirty one of the thirty six things that want nails are buildings, and most of them are the ones you want first.
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The cheapest technology in the game makes them
Bronze Works costs ![]()
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The anvil is one ![]()
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Where Bronze Scrap comes from
That first recipe takes one ![]()
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Nothing produces it, so it comes out of scenery you break. The game is consistent about which scenery: broken barrels, trash piles and collapsed shelves, all of which sit in the ruins you already walk through on the way to the village.
That makes the early nail supply a byproduct of tidying up rather than a production line. Clear the rubble around the yard and you will have more scrap than the first few buildings ask for, which is the point at which most players stop thinking about nails entirely.
The scrap recipe arrives with the anvil, ![]()
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The ingot recipe doubles the return
The second recipe appears with Bronze Melting at ![]()
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Whether that is worth doing depends on what else wants the ingot. An ingot spent on nails is twelve nails; the same ingot spent on ![]()
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Blacksmith moves these numbers unevenly. It adds four nails a rank to the ingot recipe and two to the scrap one, so a single rank takes the ingot route from twelve to sixteen and the scrap route from six to eight.
What eats them
Six recipes use nails and thirty eight buildings do. The recipes are minor, mostly Wooden Kit I and the wooden crosses and fences you put in the graveyard, plus a Supply: Iron crate that wants eight at a time.
The buildings are where the count comes from, and the numbers are small but constant. ![]()
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They are spread across every part of the yard rather than one branch. Workshop equipment, both firewood sheds, the jewelry table, the spinning wheel and weaving loom, the church benches and shrine, the autopsy table and corpse pallet, the beehive and gardener stands, and every tier of barricade and archer tower.
There is no point in the game where you stop needing them, and no point where you need a large stockpile either. Two hundred covers a long building session, and the scrap you pick up while clearing ruins roughly keeps pace with that on its own.
Nails are what gets the fuel system running
The chain worth noticing is short. Bronze Works gives you nails, nails build ![]()
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Bronze Melting unlocks the shed and ![]()
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Iron Nails are a different item and barely matter
The iron version is rarer rather than useless. Only two recipes call for it, Wooden Cross II and Wooden Fence II, but twenty four buildings do, and one of them is the Circular Saw at ten a time. An ![]()
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The two are priced like different materials: ![]()
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