An autopsy in Graveyard Keeper 2 is how you change what a corpse is worth. It produces loot along the way, but the loot is the smaller half, and the same body is worth opposite things depending on what you plan to do with it.
Every corpse carries two numbers, white skulls and red skulls, and the game is explicit that they come from its parts rather than from the body itself. Neither number is written on the body until you look, which is what makes the decision below worth making deliberately.
Human remains each have their own unique spiritual attributes. A corpse gets its red and white skulls from its body parts.
Tutorial: Skulls
Six parts, seventy one bodies
There are 71 distinct corpses, and every one is built from the same six parts: skin, bones, skull, heart, brain and guts. They also carry a pocket, which is the loot, and a burial reward, which is usually a
Burial Certificate I.
The ![]()
![]()
![]()



The durations run from six seconds for the easy parts up to fourteen for the awkward ones. Insanity is charged per tick throughout, so the long extractions cost the most on both counts.
A hundred and eight extraction recipes run at the worst rate in the game, which is more than twice the number of gravestone crafts people usually blame. Son of a butcher takes a third off it, 0.3 a tick down to 0.2, and drops the energy from 3 to 1. There is more on this on the insanity page.
White skulls for the graveyard, red for the zombie
The two numbers pull in opposite directions and that is the whole design. A graveyard wants white skulls, and the resurrection room wants the reverse: more red, fewer white.
For zombies, more red skulls and fewer white skulls is better.
Tutorial: Resurrection
So the question to ask before opening a body is which one it is for. A corpse that would make a respectable grave makes a poor worker, and the good worker you resurrect is a grave you never got to sell.
Grave quality rests on more than the corpse. The main lever on a graveyard’s white skulls is decoration, and a grave line that carries both a white skull and a decoration counts as one white. Lines carrying a red skull never count at all, which is the part that quietly caps a graveyard built on bad bodies.
Changing a corpse with organ improvers
A body can be improved after you open it. Organ Improvers are alchemy formulas, one white and one red, and they upgrade a single part at the ![]()
![]()
![]()
There is a red improver and a white one, and each is applied to a specific part: skin, bones, skull, heart, brain or guts. Feed a part and an improver in, get a better part out, and put it back.
Organ Improvers are mixed at ![]()
![]()
![]()
The collar sets the ceiling. The game refuses an operation with a plain message, that you cannot exceed the collar’s skull limit, so upgrading parts past what your collar supports has no effect at all.
Burning instead of burying
A body you do not want as a grave or a zombie is still worth something. The ![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Ash is what ![]()
![]()
![]()
![]()
![]()
![]()
How to decide
Read the skulls before you dig. A white heavy corpse goes in the ground with a decorated grave, a red heavy one goes to the resurrection room, and anything middling is worth more as ![]()
![]()
![]()
Improvers are what rescue the middling ones, and they are worth saving for the bodies you care about rather than spending on the first corpse that turns up. The formula is repeatable; the good corpses are not.








