Alchemy in Graveyard Keeper 2 works on runes rather than ingredients. A formula names a number of red, green and blue runes, and your job is to find anything in your bag that adds up to them. Nothing anywhere writes down a list of things to combine.
The node that opens the whole branch has no sphere price at all and one prerequisite: a reputation lock asking for ten with the Plague Doctor. It is what grants the Dream Dust formula and the blueprints for Laboratory I and the Flask shelf.
Reputation moves in flat tens, so a single quest that pays him is the entire price of alchemy. If the laboratory is not in your build menu, that is why.
Twenty nine formulas exist and every one is defined the same way: some quantity of red, green and blue.
Healing Potion is two red.
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Runes are a property of items, revealed by studying
Seventy items in the game carry runes. ![]()
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That is the hidden dependency behind the whole system, and it is why alchemy feels closed off for the first few hours. Studying pays technology points and opens the alchemy half of the game at the same time, which is the part nobody tells you.
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Formulas start hidden. You discover one by mixing runes that happen to match it, and every discovery is written into the ![]()
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All the formulas you’ve discovered are recorded in the Folio. / To craft something new, you need to discover its formula.
Tutorial: Alchemy
Every formula, cheapest first
Six formulas need only two runes and they are the ones to aim at first. Lacquer is ![]()
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Three and four rune formulas are where most of the useful middle game sits: Berserker Potion at one of each, ![]()
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| Lacquer | 0 | 0 | 2 | 2 | Lacquer |
| Dream Dust | 0 | 1 | 1 | 2 | Alchemy, the starting node |
| Paint | 0 | 2 | 0 | 2 | Paint |
| Zombie Motivator Potion | 1 | 0 | 1 | 2 | Battle Potions II |
| Damage Potion | 1 | 1 | 0 | 2 | Battle Potions I |
| Healing Potion | 2 | 0 | 0 | 2 | Battle Potions I |
| Preservative | 0 | 3 | 0 | 3 | Embalming I |
| Zombie Motivator Potion II | 1 | 0 | 2 | 3 | Battle Potions III |
| Berserker Potion | 1 | 1 | 1 | 3 | Battle Potions II |
| Weak growth elixir | 1 | 2 | 0 | 3 | Fertilizers II |
| Spices | 0 | 2 | 2 | 4 | Transmutation I |
| Organ Improver, white | 0 | 4 | 0 | 4 | Practical Potions |
| Rich growth elixir | 1 | 3 | 0 | 4 | Fertilizers III |
| Explosive Dust | 2 | 0 | 2 | 4 | Dynamite |
| Berserker Potion II | 2 | 1 | 1 | 4 | Battle Potions III |
| Damage Potion II | 2 | 2 | 0 | 4 | Battle Potions III |
| Healing Potion II | 4 | 0 | 0 | 4 | Battle Potions II |
| Organ Improver, red | 4 | 1 | 0 | 5 | Practical Potions |
| Healing Potion III | 5 | 0 | 0 | 5 | Nothing. Study one |
| Third Eye Salt | 1 | 0 | 5 | 6 | Transmutation I |
| Miracle growth elixir | 1 | 5 | 0 | 6 | Fertilizers IV |
| Zombie Motivator Potion III | 3 | 0 | 3 | 6 | Nothing. Study one |
| Damage Potion III | 3 | 3 | 0 | 6 | Nothing. Study one |
| Alkali | 1 | 4 | 2 | 7 | Crafting Potions |
| Reanimation Liquid | 2 | 1 | 4 | 7 | Transmutation I |
| Berserker Potion III | 3 | 2 | 2 | 7 | Nothing. Study one |
| Tannin Liquid | 4 | 2 | 1 | 7 | Crafting Potions |
| Umami | 0 | 4 | 4 | 8 | Alchemy, Advanced |
| Philosopher Stone | 3 | 3 | 3 | 9 | Alchemy, Advanced |
The expensive end is small and worth knowing by name. ![]()
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Six thousand nine hundred and sixty ingredient combinations reach a valid formula. Working them out by hand would take an evening, so the alchemy calculator solves it in both directions: pick a formula and see what makes it, or pick what you have and see what it makes.
There is always a cheapest set, and the game never shows it
A mix has to hit the total exactly. Overshoot by a single rune in any color and the button stays dead, which sounds punishing and is the opposite: it means every formula has a shortest possible answer, and ten of the twenty nine need one ingredient and nothing else.
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The rest of that list is worth knowing because the ingredients are things you already walk past. ![]()
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Every completed mix also pays technology points equal to its own runes, and the cost is the same three seconds whatever you brew. A one ingredient mix is therefore the cheapest technology in the game, and it feeds the alchemist inspiration on the way past.
Every one of those shortest answers is in the alchemy calculator, which reads the relationship in both directions. There is also a way to buy a formula outright. The Apothecary stocks nineteen Alchemic Powders, one for every rune total up to three, priced from five gold for a single rune to thirty for one of each color.
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The three rune powders reach the Apothecary’s counter when he upgrades to his second tier, so that is the purchase that opens the trade.
Mix the cheap version deliberately the first time. Discovering a formula writes the exact combination you used into the ![]()
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Dream Dust is a formula like any other
Plenty of people go looking for a Dream Dust recipe and find the Plague Doctor instead. He does hand over the knowledge, but what he is handing over is a formula like any other: ![]()
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It is joint cheapest in the game alongside Lacquer and Paint. Once you know that, any two items whose runes total one green and one blue will make it, and the fairy you needed it for stops being a bottleneck.
The benches, and which you need
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Healing Potion III, Damage Potion III, Zombie Motivator Potion III and Berserker Potion III are not taught by anything on the tree. No node grants them and no amount of spheres will.
The only route is to hold one and study it. The town alchemist stocks all four, but only once he reaches his third tier, so the sequence is to trade him up, buy one of each, and put them on the ![]()
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That study is worth doing for its own sake. Each one costs the potion and fifteen ![]()
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The supporting benches matter more than the upgrade. The ![]()
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Where to start
Build ![]()
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Two things about the window catch people out. ![]()
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After that, aim at the two rune formulas first and let the Folio fill in. Reanimation Liquid is the one worth working towards deliberately, because nothing else resurrects a zombie. You can buy it instead, from Gunter or the town alchemist at any tier, though brewing it is far cheaper once the lab is up.
Questions about alchemy in Graveyard Keeper 2
How does alchemy work in Graveyard Keeper 2?
On runes, not on ingredient lists. Every formula names a number of red, green and blue runes, and any combination of items whose runes add up to exactly that total will make it. Overshoot in any color and the button stays dead.
How do you find out an item’s runes?
Study it once. Seventy items carry runes and nothing on the item shows them until it has been through the Study Table, which is the hidden dependency that makes alchemy feel closed off early.
What is the cheapest formula in Graveyard Keeper 2?
Six need only two runes: Lacquer at 2 blue, Paint at 2 green, Healing Potion at 2 red, Dream Dust at 1 green and 1 blue, and the Zombie Motivator and Damage Potions at one each of two colors.
How do you unlock Healing Potion III?
You cannot buy it on the technology tree, because no node teaches it. Buy a Healing Potion III from the town alchemist at his third tier and study it. The same is true of Damage Potion III, Zombie Motivator Potion III and Berserker Potion III, and each study pays 100 red and 20 blue.
Why will my Philosopher Stone not craft in Laboratory I?
Because it needs three ingredients and Laboratory I has two slots. Five other formulas are in the same position: Berserker Potion III, Reanimation Liquid, Tannin Liquid, Alkali and Umami. The Folio lists them as craftable there anyway and the button never lights, so Laboratory II is the only fix.
What does Laboratory II cost?
Two Oiled Beam, three Iron Detail and two Lens, which puts it behind the iron chain. The third ingredient slot is the entire reason to build it.
Do alchemy mixes need mastery?
No. Alchemy asks nothing of your Anatomy mastery, every mix takes the same three seconds, and it returns exactly one flask however many runes it used.
What is the fastest technology in the game?
A one ingredient mix. Every completed mix pays technology points equal to its own runes for the same three seconds, so the ten formulas with a single ingredient answer are the cheapest points available, and they feed the alchemist inspiration on the way past.








