WoW Forever keeps the Rogue’s three specs, Assassination, Combat and Subtlety, along with stealth, combo points and poisons, but every tree gets something new. Energy now regenerates smoothly, Assassination picks up
Mutilate
MutilateTalent ability · Assassination · 1 rankInstantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. and a new
Venom
VenomTalent ability · Assassination · 1 rankFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds finisher, Combat’s
Hack and Slash
Hack and SlashTalent · Combat · 5 ranksGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor. works with any weapon, and Subtlety can
Ambush
AmbushAbilityAmbush60 Energy · Melee RangeAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. outside of stealth.
Below is every Rogue change from Blizzard’s official class preview, the talents that matter most in each tree, and the best races to play a Rogue.
| Change | Spec | What it does |
|---|---|---|
| Smooth energy | All | Energy recovers continuously instead of in ticks |
| Mutilate | Assassination | Strikes with both weapons for 2 Combo Points |
| Venom | Assassination | New finisher that boosts poison damage and apply chance |
| Hack and Slash | Combat | One talent that replaces the weapon specializations |
| Cutthroat | Subtlety | Backstab can let your next Ambush work outside stealth |
| Rupture and Garrote | Subtlety | Bleeds play a bigger part in the rotation |
How energy works in WoW Forever
The first change every Rogue will notice is energy. It now recovers continuously instead of in fixed ticks, so your regeneration is steady and predictable, and you’re no longer waiting on the next tick to afford a
Sinister Strike
Sinister StrikeAbilitySinister Strike45 Energy · Melee RangeAn instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point. or a finisher.
Assassination Rogue changes

Mutilate
MutilateTalent ability · Assassination · 1 rankInstantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. now strikes with both weapons at once, for 75% weapon damage each plus a flat bonus, and deals 20% more to poisoned targets. Because it’s two hits, it has two chances to crit, which makes
Seal Fate
Seal FateTalent · Assassination · 5 ranksYour critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point. much better, as every crit from a combo point ability adds an extra combo point.
Venom
VenomTalent ability · Assassination · 1 rankFinishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds is a new finisher that increases your poison damage by 30% and your chance to apply poisons by 10%, and it lasts longer the more combo points you spend, up to 21 sec.
Improved Poisons
Improved PoisonsTalent · Assassination · 5 ranksIncreases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge. adds 10% more application chance and a 50% chance not to use a charge. If you’re picking professions, our professions guide has the best pair for a Rogue.
Combat Rogue changes

Combat is far less tied to one weapon type in Forever. The separate weapon specialization talents are merged into
Hack and Slash
Hack and SlashTalent · Combat · 5 ranksGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor., which works with whatever you’re holding: axes and swords get a 5% chance for an extra attack, daggers and fist weapons get 5% crit, and maces ignore 15% of your target’s armor.
That means when a better weapon drops, you can equip it straight away instead of going back to a trainer to respec.
Adrenaline Rush
Adrenaline RushTalent ability · Combat · 1 rankIncreases your Energy regeneration rate by 100% for 15 sec. is still the capstone, doubling your energy regeneration for 15 sec.
Subtlety Rogue changes

Subtlety is still about opening from stealth with a burst of damage, but now it has more to do after the opener.
Cutthroat
CutthroatTalent · Subtlety · 5 ranksYour Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth. gives
Backstab
BackstabAbilityBackstab60 Energy · Melee RangeBackstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. a 15% chance to let your next
Ambush
AmbushAbilityAmbush60 Energy · Melee RangeAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. be used without stealth, so you can land more than one
Ambush
AmbushAbilityAmbush60 Energy · Melee RangeAmbush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. in a fight.
Bleeds like
Rupture
RuptureAbilityRupture25 Energy / 1 to 5 Combo Points · Melee RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs and
Garrote
GarroteAbilityGarrote50 Energy · Melee RangeGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. play a bigger part too.
Serrated Blades
Serrated BladesTalent · Subtlety · 3 ranksCauses your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%. increases
Rupture
RuptureAbilityRupture25 Energy / 1 to 5 Combo Points · Melee RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs‘s damage by 30% and ignores 9% armor, and the capstone
Thousand Cuts
Thousand CutsTalent · Subtlety · 1 rankWhen your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. lowers the cost of your next
Hemorrhage
HemorrhageTalent ability · Subtlety · 1 rankAn instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. or
Backstab
BackstabAbilityBackstab60 Energy · Melee RangeBackstab the target, causing 150% weapon damage plus 140 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. every time
Rupture
RuptureAbilityRupture25 Energy / 1 to 5 Combo Points · Melee RangeFinishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs ticks.
Dirty Deeds
Dirty DeedsTalent · Subtlety · 2 ranksReduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target. makes
Garrote
GarroteAbilityGarrote50 Energy · Melee RangeGarrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. usable from the front.
Combat is the easiest spec to level with in Forever, since
Hack and Slash
Hack and SlashTalent · Combat · 5 ranksGives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor. works with any weapon you pick up. Assassination is the pick once you have two good daggers for
Mutilate
MutilateTalent ability · Assassination · 1 rankInstantly attacks with both weapons for 75% weapon damage plus an additional 17 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points..
Best race for a Rogue in WoW Forever: Gnome
Gnome is our best in slot race for a Rogue.
Expansive Mind
Expansive MindPassive racial · GnomeMaximum Mana, Rage or Energy increased by 5%, whichever your class uses. raises your maximum Energy by 5%, so every opener and burst window goes further, and
Eureka!
Eureka!Active racial · GnomeInstant · 2 min cooldownMage and Warlock: your next 3 damaging abilities cost 50% less Mana and deal 10% more damage. Warrior: 40% less Rage and 10% more damage. Rogue: 20% less Energy and 10% more damage. Priest: your next 3 damaging or healing abilities cost 15% less Mana and deal 10% more damage or healing. makes your next 3 attacks cost 20% less Energy and hit 10% harder every 2 minutes, which lines up perfectly with a stealth opener.

Escape Artist gets you out of roots and slows so you can stay on your target or get away, and Gnomes are small and hard to click in PvP. On the Horde, Orc is the best Rogue thanks to
Hardiness
HardinessPassive racial · OrcDuration of Stun effects on you reduced by 20%. and
Blood Fury
Blood FuryActive racial · OrcInstant · 2 min cooldownIncreases Attack Power and Spell Power by 10% for 15 sec.. Our races and classes tool has our verdict on every Rogue race, and the racials guide covers each racial in full, while our WoW Forever class tier list ranks all 9 classes.
More WoW Forever class guides: Warrior, Paladin, Hunter, Priest, Shaman, Mage, Warlock and Druid. For a short summary of every class, see all WoW Forever class changes.
WoW Forever Rogue FAQ
How does energy work in WoW Forever?
Energy now recovers continuously instead of in ticks, so your regeneration is smooth and predictable.
What does Mutilate do in WoW Forever?
It strikes with both weapons for 2 Combo Points and deals 20% more damage to poisoned targets. Two hits means two chances to crit and trigger Seal Fate.
What is Venom?
A new Assassination finisher that increases your poison damage by 30% and your chance to apply poisons by 10%, lasting up to 21 sec at 5 combo points.
What does Hack and Slash do?
It’s a Combat talent that replaces the old weapon specializations, giving a bonus for whatever weapon you use, so you don’t need to respec for a new weapon.
Can you Ambush outside of stealth in WoW Forever?
Yes, with Subtlety’s Cutthroat talent. Backstab has a 15% chance to make your next Ambush usable without stealth.








