In this article, we will cover Musty’s Rocket League settings. Musty is renowned for his creative gameplay and mechanical prowess in high-level competitive Rocket League. As a popular content creator and SSL (Supersonic Legend) ranked player, it’s no surprise that many players wish to emulate his settings. This brings us to the purpose of this guide. His settings are optimal for competing at the highest level while maintaining the flashy, creative playstyle he’s known for. Therefore, it’s beneficial to apply his controller and graphics settings to play effectively and improve your rank.
Camera Settings

Camera Settings determine your perspective, a crucial aspect for maintaining awareness and control in Rocket League. Musty’s camera settings are optimized for both defensive positioning and offensive creativity, allowing for precise ball control while maintaining field awareness.
| Setting | Value |
|---|---|
| Camera Shake | No |
| FOV | 109 |
| Height | 90 |
| Angle | -3.0 |
| Distance | 270 |
| Stiffness | 0.35 |
| Swivel Speed | 6.00 |
| Transition Speed | 1.20 |
| Ball Toggle | Toggle |
In Game Screenshot using Musty’s Settings

Camera Settings Explained
Camera Shake is disabled completely. It obscures vision during movement and provides no competitive advantage while disadvantaging the player.
Field of View (FOV) is set to 109 degrees, slightly lower than the maximum 110. This provides an excellent balance between wide vision and maintaining focus on immediate plays.
Height Setting is set to 90, which is lower than average. MUSTY prefers these “lower camera settings” as he mentions, which can provide better ball control for dribbling and mechanical plays.
Angle is set to -3.0, providing a good downward view of the ball while maintaining spatial awareness. This angle works well for both ground plays and aerial positioning.
Distance is set to 270, which is relatively close to the car. This closer camera provides better control feel and precision for the mechanical plays MUSTY is known for.
Stiffness is set to 0.35, which is relatively low. This allows for more camera movement and can help with tracking fast-paced plays and maintaining awareness during high-speed gameplay.
Swivel Speed is set to 6.00, which is higher than average, allowing for quick camera adjustments to check for opponents and boost locations.
Transition Speed is set to 1.20, enabling quick switches between ball cam and car cam for boost collection and positioning.
Ball Cam Toggle is set to Toggle rather than Hold, allowing for single taps to switch camera modes efficiently.
Controller Settings
MUSTY uses a controller on PC, preferring the standard Xbox controller layout. His bindings are optimized for both traditional gameplay and advanced mechanics.
Keybinds
| Action | Button |
|---|---|
| Throttle | Right Trigger (RT) |
| Brake | Left Trigger (LT) |
| Jump | A |
| Boost | B |
| Powerslide | Left Bumper (LB) |
| Air Roll (Free) | Left Bumper (LB) |
| Air Roll Right | Right Bumper (RB) |
| Ball Cam | Y |
| Rear View | Left Stick Click |
| Scoreboard | X |
Keybinds Explained
Throttle and Brake use the standard Right Trigger and Left Trigger setup for precise speed control.
Jump and Boost are bound to A and B respectively. MUSTY mentions holding his thumb between A and B buttons, allowing for quick access to both functions.
Powerslide and Free Air Roll are both bound to Left Bumper (LB), a common setup that allows for both ground powerslides and air roll control.
Air Roll Right is bound to Right Bumper (RB), providing directional air roll capability for advanced aerial maneuvers.
Rear View is uniquely bound to Left Stick Click, allowing for quick rear vision checks without taking fingers off other controls.
Advanced Control Settings
| Setting | Value |
|---|---|
| Steering Sensitivity | 1.10 |
| Aerial Sensitivity | 1.25 |
| Controller Dead Zone | 0.10 |
| Dodge Dead Zone | 0.70 |
Note: MUSTY uses a SCUF controller with back paddles, which he uses occasionally for specific recoveries and air dribble setups, though he notes this isn’t essential for most players.
Musty’s Car Design
To get your car to look like Musty’s Car, you can use Bakkesmod (Only available on PC) to import this car code into the Items tab
RBFHDlwAFAKlQUAIBhyGD0Ck6SZw/weB9/YQCCDy/w9gCiC4ACgESoOAEAw4DB+AAbET0HQTuP+DwHt7CPwHAOD+BwAA
- Open Bakkesmod with F2 (Default keybind)
- Go to the ‘Items’ Tab
- At the bottom of all items, there is a Load button
- Copy and paste the code above
- Done.
Video Settings

These settings primarily apply to PC players and are optimized for maximum performance while maintaining visual clarity for competitive play.
| Setting | Value |
|---|---|
| Resolution | 1920 x 1080 (16:9) or Native |
| Display Mode | Fullscreen |
| Vertical Sync | Off |
| Anti-Aliasing | Off |
| Render Quality | Performance |
| Render Detail | Quality |
| Frames Per Second | Uncapped |
| Texture Detail | Quality |
| World Detail | High Quality |
| Particle Detail | Performance |
| Effect Intensity | Low Intensity |
| High Quality Shaders | Off |
| Ambient Occlusion | Off |
| Depth of Field | On |
| Bloom | Off |
| Light Shafts | Off |
| Lens Flares | On |
| Dynamic Shadows | On |
| Motion Blur | Off |
| Weather Effects | Off |
Video Settings Explained
Display Settings: Native resolution at full screen with V-Sync disabled for maximum responsiveness.
Performance Settings: Most settings are optimized for performance over visual quality, with Anti-Aliasing and most visual effects disabled.
Unique Choices: Unlike most competitive players, MUSTY keeps Depth of Field ON, stating he “just never turned it off.” He also keeps Lens Flares ON because it “makes Alpha Boost look a lot cooler.”
Essential Performance: Motion Blur is disabled for better tracking, Weather Effects are off for consistency, and Frames Per Second is uncapped for maximum smoothness.
Interface Settings
| Setting | Value |
|---|---|
| Interface Scale | 90% |
| Nameplate Scale | 140% |
Interface Scale is set to 90% to reduce screen clutter while maintaining readability.
Nameplate Scale is increased to 140% to make opponent identification easier during fast-paced gameplay. MUSTY specifically mentions raising this setting to help track opponent positions more effectively.
Playstyle Integration
MUSTY’s settings complement his creative, mechanical playstyle. The lower camera height and closer distance provide excellent control for dribbling and air dribbling, while the higher swivel speed allows for quick awareness checks. His unique choice to keep specific visual effects enabled shows that personal preference can sometimes override pure optimization, as long as it doesn’t significantly impact performance.
These settings work well for players who want to focus on mechanical skill development while maintaining competitive viability. The setup balances precision control with field awareness, making it suitable for both ranked gameplay and freestyle practice.
Rocket League Settings of other players
Check out other Rocket League guides for more professional player settings and optimization tips.












