Season 22: Reset the Meta
Release: March 2025 | Theme: Rivalry | Key Features: Flip Reset Indicator, MMR Display, Boost Timer | Bakkesmod Support: Ends April 2025 (EAC)
These changes represent Psyonix’s continued effort to make Rocket League more accessible to newer players while maintaining competitive integrity. However, the timing and nature of these updates have sparked intense debate within the community about skill gaps, competitive fairness, and the game’s future direction.
What Is Reset the Meta?
“Reset the Meta” is the official tagline for Rocket League Season 22, launching in March 2025. The trailer emphasizes themes of breaking limits and shattering ceilings, with the narrator stating, “The game is changing.” This phrase has proven more literal than many players initially expected, with a flip reset indicator added to Rocket League and Boost Respawn timers. (Though Anti Cheat is being added, meaning PC players lose Bakkesmod)
Flip Reset Indicator

The season appears themed around rivalry and competition, featuring new player banners as season rewards. Eight different player banners will be available to earn through ranked play progression. However, the cosmetic rewards have taken a backseat in community discussions compared to the mechanical changes coming to the game.
Boost Respawn Indicators
The previous boost respawn indicator was somewhat helpful, but the new one appears much more prominent. This improvement eliminates the need for players to develop muscle memory for when a boost is likely to respawn, so fewer new players will find themselves sitting on boost, waiting around for a boost to return.
Adding Anti-Cheats, Removing Bakkesmod
Because BakkesMod’s features can trigger anti-cheat systems, its use will no longer be permitted in online modes. This effectively means that Bakkesmod will not be usable for its replay functions in POV (point of view), item mods, training, or workshop maps that players use to develop their skills. This includes freestyle maps, aerial control maps, custom 2v2 maps, and more. This is confirmed on Twitter / X.
Hey everyone, we want to confirm Easy Anti-Cheat coming to Rocket League on the Epic Games Store and Steam during Season 22. Adding Easy Anti-Cheat elevates our ability to detect and ban cheaters in real time, and is part of a broader effort that includes additional bot detection methods, and DDoS attack prevention.
We’ve seen your thoughts and questions on Easy Anti-Cheat. Here’s what to expect in April.
Players on PC will have the option to launch Rocket League with Easy Anti-Cheat on or off. It will need to be enabled to queue for online matches, private matches, and tournaments. Mods will not run when it’s enabled.
When Easy Anti-Cheat is turned off, you can run mods while playing offline matches, training, LAN matches, and viewing Replays while using custom video editing tools. Community content like Steam Workshop maps is playable with or without Easy Anti-Cheat enabled, but you’ll want it off if you run mods on top of the content.
We know mods are used by tournament organizers to add custom graphics and camera controls when streaming matches. Once it’s integrated, we can allow specific accounts to play online matches, private matches, and tournaments with Easy Anti-Cheat turned off. We’ll offer this option to partners on a case-by-case basis.
We’re also building popular mod-inspired features directly into Rocket League, including an option to display MMR in-game, changes to custom training, and an optional flip reset indicator.
Finally, we know some of you love to play on Steam Deck and on Linux operating systems through apps like Proton, and this will still be supported with Easy Anti-Cheat on.
We’ll have more to share on Season 22 next month. In the meantime, we’re on the lookout for your questions and feedback.
The addition of an anti-cheat system to Rocket League is a response to widespread cheating, including DDoS attacks, botting, and other malicious actions. In the game’s early days, cheating was considered nearly impossible. While the introduction of this anti-cheat system is understandable, many players will likely be upset by the removal of BakkesMod.
While it is implied that Bakkesmod isn’t effectively deleted, most people will stop using it if the online functionality is removed; this is still a big hit to Bakkesmod, and we won’t know the full extent until it happens.
Flip Reset Indicator Explained
The most controversial addition in Season 22 is the Flip Reset Indicator. This visual element appears as a circular ring around a player’s car when they have successfully obtained a flip reset by touching the ball with all four wheels mid-air. The indicator was spotted in the official trailer as a subtle grey circle surrounding the car during aerial play.
How It Works
Similar to the existing Bakkesmod feature that changes the car’s color or displays red or green text to indicate the flip reset status, the official implementation would most likely provide visual feedback when a reset is obtained in a more player-friendly way. Players who have trained their muscle memory over thousands of hours already know instinctively when they have secured a reset. This feature aims to bridge the knowledge gap for less-experienced players.

The indicator has been confirmed as optional, meaning players can choose whether to enable or disable it in their settings. This approach mirrors how Psyonix handled the teammate boost display feature, allowing players to customize their experience to their preferences. Though players won’t be disabling a feature that would boost their skill level if everyone else is using it too, same as the boost issue a few seasons ago.
Visibility Concerns
The critical question on every competitive player’s mind is who can see the indicator. Community consensus strongly favors limiting visibility to the player and their teammates only. If opponents can see when a player has obtained a flip reset, it fundamentally changes defensive decision-making and reduces the mind-game aspect of aerial plays.
Content creator Spidan summarized the concern: “The biggest skill gap thing is being able to not know if your opponent has a flip reset.” If defenders can clearly see the indicator, they gain information that previously required game sense and experience to read. The uncertainty of whether an opponent will flip or fake becomes significantly reduced.
If the Flip Reset Indicator is visible to opponents, it would fundamentally change competitive play. The community strongly hopes this feature remains visible only to the player and their teammates.
Additional Season 22 Features
Beyond the Flip Reset Indicator, Season 22 brings several other quality-of-life improvements that players could benefit from.
Boost Respawn Timer
A boost pad respawn timer was teased in earlier Season 22 promotional material. This feature would show players when boost pads are about to respawn, reducing the need to mentally track timing. Currently, experienced players know that large boost pads respawn approximately every 10 seconds, roughly the time it takes to drive upfield and return. This is information from the official Rocket League Twitter account.
Players at Platinum rank and above typically develop an intuitive sense for boost timing through experience. Adding a visual timer lowers this particular skill requirement, which has drawn mixed reactions from the competitive community.
Boost pads respawn every 10 seconds. Experienced players often internalize this timing as roughly ‘drive upfield, then return’ which naturally takes about 10 seconds of gameplay.
The End of Bakkesmod
Perhaps the most significant change in Season 22 is the implementation of Easy Anti-Cheat (EAC) in April 2025. This addition will effectively end Bakkesmod functionality, as the mod cannot operate alongside EAC. The timing is not coincidental, as Psyonix appears to be implementing native versions of popular Bakkesmod features before removing mod support.
What Players Will Lose
Bakkesmod offers far more than just flip reset indicators and MMR display. Players will lose access to client-side cosmetics that allow them to use items they do not own, such as Alpha Boost or Titanium White variants of various items. Custom car presets and design combinations that players have created over the years will no longer be possible without having to use Rocket League’s actual blueprints and methods of obtaining items in-game, as you cannot trade for specific items anymore.

Training features such as ball speed control, custom shot setups, and practice tools will also disappear unless Psyonix officially implements them. The workshop maps and custom content ecosystem that Bakkesmod supports face an uncertain future. Unfortunately, this is primarily to remove DDOSers, Bot users, and any malicious activity that players can implement, which have become more prevalent since the game’s release in 2015.
Once Easy Anti-Cheat is implemented, Bakkesmod will no longer function. Players will permanently lose access to client-side cosmetics, custom presets, and training tools not yet implemented by Psyonix.
Community Reaction
Reddit communities have expressed significant frustration with the timing and approach of these changes. Many players view the new features as an attempt to soften the blow of losing Bakkesmod rather than as genuine quality-of-life improvements. One popular post stated: “These are small things we’ve been asking for for years, and now they’re deciding to add it? The only reason we get these little additions is that they want you to ignore the massive downside of adding EAC.”
The removal of trading in December 2024 already upset the majority of players. In combination with BakkesMod removal, some community members feel that Epic Games is systematically removing features that made Rocket League unique and player-friendly, and more Epic Wallet Funding.
The Skill Gap Debate
Every quality-of-life feature that provides information previously earned through experience inherently affects the skill gap. This creates tension between making the game accessible to new players and preserving the advantages that experienced players have developed over thousands of hours of practice.
Professional Player Concerns
Professional players and high-ranked competitors have trained their muscle memory to know exactly when they have obtained a flip reset. They can read opponent movements and predict plays based on subtle visual cues that newer players cannot recognize. Features like the Flip Reset Indicator and Boost Timer reduce the value of this hard-earned game sense.
The argument against these features is that Rocket League’s appeal comes partly from its infinite skill ceiling. Players like Zen have pushed the meta forward by developing techniques that seemed impossible. Reducing the skill gap may make the game more approachable but potentially less rewarding for those who invest significant time into mastery.
The Accessibility Argument
Supporters of these changes point to the teammate boost display as evidence that accessibility features can become beloved additions. When the boost amount displayed over teammates was first announced, the community expressed outrage. Now it is considered one of the game’s best features, improving team coordination without giving unfair advantages.
Making information more accessible does not remove the skill required to execute mechanics. Knowing you have a flip reset does not make the flip reset easier to perform or the subsequent shot harder to save. The counter-argument is that information asymmetry is itself a skill component that these features eliminate.
The teammate boost display was initially controversial but is now considered one of the best features in Rocket League. Season 22’s changes may follow the same trajectory once players adapt.
What This Means for Season 22
Season 22 represents a significant shift in Rocket League’s design philosophy. Psyonix is actively working to bring the skill floor up while the community debates whether this affects the skill ceiling. The “Reset the Meta” tagline appears to acknowledge that these changes will fundamentally alter how the game is played and learned.
For newer players, Season 22 offers unprecedented accessibility features that were previously only available through third-party mods on PC. Console players in particular stand to benefit from MMR display and training improvements that have been PC-exclusive for years.
For veteran players, the season brings mixed feelings. Losing Bakkesmod’s uniqueness, even if official features replace some functionality. The question of whether these changes improve or diminish the competitive experience will likely take months of actual gameplay to answer definitively.








