In this article, we cover BeastMode’s Rocket League settings, including his camera, controller, deadzone, sensitivity, and video settings as of 2026. BeastMode is one of the most aggressive and mechanically gifted players in the NRG Esports roster, and applying his full setup can help you replicate the feel that lets him compete at the highest level of the RLCS.
- Who Is BeastMode? Rocket League Pro Profile
- BeastMode’s Rocket League Camera Settings
- BeastMode’s FOV, Distance & Height
- BeastMode’s Angle, Stiffness & Swivel Speed
- BeastMode’s Transition Speeds (Transition, Demo & Preview Spawn)
- BeastMode’s Rocket League Control Settings (Sensitivity, Deadzone & Vibration)
- BeastMode’s Steering & Aerial Sensitivity
- BeastMode’s Controller & Dodge Deadzone
- BeastMode’s Vibration & Ball Camera Mode
- Keyboard-Specific Settings (Acceleration & Aerial Safety)
- BeastMode’s Rocket League Controller Settings & Keybinds
- Movement Bindings (Drive Forward, Drive Backward, Steer)
- Mechanical Bindings (Jump, Boost, Powerslide, Air Roll)
- Aerial Steering (Focus on Ball, Air Steer Left, Air Steer Right)
- Utility Bindings (Scoreboard, Camera)
- BeastMode’s Rocket League Video Settings (Best Graphics for FPS)
- Window Settings (Resolution, Display Mode, Vertical Sync)
- Basic Settings (Anti-Aliasing, Render Quality, Render Detail, Frames Per Second)
- Advanced Settings (Texture, World, Particles, Effects, Shadows & Weather)
- How BeastMode’s Settings Compare to Other Pros
- How to Copy BeastMode’s Rocket League Settings
- Frequently Asked Questions About BeastMode’s Settings
These settings are pulled directly from BeastMode’s own 2026 settings walkthrough and recent gameplay footage. Follow the tables below in the order they appear in-game, and you’ll have his exact configuration applied in under five minutes.
Quick Answer: BeastMode's Key Settings
FOV 109 | Height 90 | Distance 270 | Angle -4 | Stiffness 0.45 | Sensitivity 1.30 | Camera Shake Off | Input: PlayStation Controller
Who Is BeastMode? Rocket League Pro Profile
BeastMode is a North American Rocket League pro signed to NRG Esports, best known for his aggressive, fast, and highly mechanical playstyle. He is a Rocket League World Championship winner and a London Major champion, making him one of the most decorated NA players in the modern RLCS era.
| BeastMode's Profile | |
|---|---|
| Team | NRG Esports |
| Region | North America |
| Platform | PC |
| Input Device | PlayStation Controller |
| Peak Rank | Supersonic Legend |
| Notable Wins | RLCS World Championship, London Major |
| Active Years | 2025-2026 |
| Playstyle | Aggressive, fast, mechanical |
BeastMode’s Rocket League Camera Settings
BeastMode’s camera settings are tuned for low, close, mechanical play with quick transitions. Below are his exact values, in the order they appear in the in-game Camera menu.
| BeastMode's Value | |
|---|---|
| FOV | 109 |
| Distance | 270 |
| Height | 90 |
| Angle | -4 |
| Stiffness | 0.45 |
| Swivel Speed | 7.00 |
| Transition Speed | 1.20 |
| Demo Transition Time | 0.00 |
| Preview Spawn Transition Time | 0.00 |
| Preview Spawn Changed Transition Time | 0.00 |
BeastMode’s FOV, Distance & Height
BeastMode plays at 109 FOV instead of the more common 110, saying the slightly tighter field of view makes him feel closer to the ball and gives him a better read on his car’s position. The difference between 109 and 110 is small, but the lower value rewards precision touches over wide awareness.
His camera distance of 270 sits at the upper end of the modern pro range. Many players have shifted down to 250 or 260 for flip resets and tighter control, but BeastMode considers 270 the sweet spot for an all-around game where you need to read the field without losing touch consistency.
Height is set to 90, which keeps his camera low to the ground. This is a deliberate choice for his aggressive style; lower height makes the car feel faster and more grounded, which suits mechanical plays that require precise control over flicks and dribbles.
BeastMode’s Angle, Stiffness & Swivel Speed
The -4 angle pairs directly with the 90 height. BeastMode notes that height and angle should always be tuned together; running 90 height with a deeper angle like -5 or -6 is popular on the Fennec, but -4 keeps the horizon at a comfortable midpoint for Octane drivers.
Stiffness of 0.45 sits right in the middle of the slider. Lower values like 0.35 produce a jittery, bouncy feel at supersonic, while values above 0.55 lock the camera rigidly to the car. BeastMode picks 0.45 because it gives him controlled motion without feeling stiff in the air.
Swivel Speed is at 7.00, which controls how quickly the camera rotates when you flick the right stick to look around. He calls 7.00 the sweet spot for mid passing reads; anything slower feels laggy, anything higher than 10 becomes too snappy to track plays cleanly.
BeastMode’s Transition Speeds (Transition, Demo & Preview Spawn)
Transition Speed of 1.20 controls how fast the camera swings between ball cam and car cam. At 1.00 the swing feels too slow, while 2.00 makes the camera snap so fast it almost teleports. BeastMode lands on 1.20 because it lets the camera flow smoothly with his car movement.
Demo Transition Time is set to 0.00, which means the camera returns to your spawn position instantly after a demo. Every frame matters when recovering from a hit, and BeastMode hard-locks this to zero so he can read the field as soon as his car respawns.
Preview Spawn Transition Time and Preview Spawn Changed Transition Time are both set to 0.00 as well. These control the camera animation when previewing your spawn location at kickoff; zeroing them removes the delay and gets you into ball cam the instant you load in.
BeastMode’s Rocket League Control Settings (Sensitivity, Deadzone & Vibration)
The Controls tab covers BeastMode’s sensitivity, deadzone, vibration, and keyboard-specific options. Apply these values exactly in the order shown to match his in-game configuration.
| BeastMode's Value | |
|---|---|
| Steering Sensitivity | 1.30 |
| Aerial Sensitivity | 1.30 |
| Controller Deadzone | 0.05 |
| Dodge Deadzone | 0.70 |
| Controller Vibration | Off |
| Vibration Intensity | 1.00 |
| Ball Camera Mode | Toggle |
| Keyboard Input Acceleration Time | – |
| Keyboard Aerial Safety | Unticked |
BeastMode’s Steering & Aerial Sensitivity
Both Steering and Aerial Sensitivity are locked at 1.30. BeastMode used to play on 2.20 to 2.40 earlier in his career, but found it caused inconsistent flicks and accidental backflips, so he dropped down and never went back.
The 1.20 to 1.50 range is the pro standard for a reason; it offers enough responsiveness for fast direction changes without amplifying small stick wobble. If you’re coming from a high-sens setup, expect a week of feeling slow before muscle memory adjusts.
BeastMode’s Controller & Dodge Deadzone
Controller Deadzone is set to 0.05, near the lowest end of the safe range. BeastMode used to run 0.25 and remembers losing matches to accidental side flips and back flips on a regular basis. Dropping the value to 0.05 essentially eliminated those misinputs.
Dodge Deadzone of 0.70 is on the higher end of the pro range. A higher value means you need to push the stick further before a dodge registers, which protects you from accidental front and side flips during fast aerial inputs. He’s never changed this setting and considers it dialed in.
Keyboard and mouse players ignore Controller Deadzone entirely; the value only affects controller stick input.
BeastMode’s Vibration & Ball Camera Mode
Controller Vibration is turned off. Almost every Rocket League pro disables vibration because the rumble adds physical noise that can disrupt subtle stick adjustments during aerials and dribbles. Vibration Intensity stays at the default 1.00 since the master toggle is already off.
Ball Camera Mode is set to Toggle, which means pressing the ball cam button switches the view on and off rather than holding it. Toggle is the standard for high-level controller play; it lets you keep your thumb free for other inputs while ball cam stays active.
Keyboard-Specific Settings (Acceleration & Aerial Safety)
Keyboard Input Acceleration Time should always be set to 0 for the most responsive keyboard movement. Keyboard Aerial Safety should always be left Unticked; ticking it disables your ability to flip in certain situations, limiting aerial control. Both apply only to keyboard-and-mouse players.
BeastMode’s Rocket League Controller Settings & Keybinds
BeastMode plays on a PlayStation controller, using the default layout with one custom change. The only bind he has personally remapped is Scoreboard, which he moved from the touchpad to R1; he also disables Air Steer Right to prevent the R1 bind from conflicting. Below are his full keybinds in the order they appear under the Keybinds tab in-game.
| BeastMode's Bind | |
|---|---|
| Drive Forward | R2 |
| Drive Backwards | L2 |
| Steer | Left Stick |
| Jump | Cross |
| Boost | Circle |
| Powerslide | Square |
| Air Roll | Square |
| Focus on Ball | Triangle |
| Air Steer Left | L1 |
| Air Steer Right | Disabled |
| Scoreboard | R1 |
| Camera | D-Pad Down |
Movement Bindings (Drive Forward, Drive Backward, Steer)
The trigger-based throttle setup is the PlayStation default and the universally preferred binding for controller players. R2 for forward and L2 for reverse map acceleration to analog triggers, giving you variable throttle pressure for tight ball control.
Mechanical Bindings (Jump, Boost, Powerslide, Air Roll)
Jump on Cross, Boost on Circle, and Powerslide on Square is the default PlayStation layout. Air Roll shares Square with Powerslide; pressing it on the ground triggers a slide, while pressing it in the air rolls the car. Keeping these stock means BeastMode never has to relearn binds when picking up a new pad.
Aerial Steering (Focus on Ball, Air Steer Left, Air Steer Right)
Focus on Ball sits on Triangle, and Air Steer Left stays on L1. BeastMode has Air Steer Right disabled entirely, which freed up R1 for his Scoreboard rebind. Many pros run with only one directional air roll bound (or none at all) since most aerial rotation happens through left-stick inputs during free air rolls.
Utility Bindings (Scoreboard, Camera)
BeastMode’s one custom keybind change is Scoreboard, moved from the touchpad to R1. This puts the boost count and overtime score directly under his index finger so he can check the board mid-play without breaking his grip. Camera stays on the default D-Pad Down for quick rear-view checks.
BeastMode’s Rocket League Video Settings (Best Graphics for FPS)
BeastMode’s video settings prioritize the highest possible frame rate while keeping ball-tracking visuals clean. Open the Video tab and apply each value in the order shown below, grouped exactly as they appear in-game under Window Settings, Basic Settings, and Advanced Settings.
| BeastMode's Value | |
|---|---|
| Resolution | 1920×1080 |
| Display Mode | Fullscreen |
| Vertical Sync | Off |
| Anti-Aliasing | Off |
| Render Quality | High Quality |
| Render Detail | Custom |
| Frames Per Second | 360 |
| Texture Detail | High Performance |
| World Detail | Performance |
| Particle Detail | High Quality |
| Effect Intensity | Low Intensity |
| High Quality Shaders | Off |
| Ambient Occlusion | Off |
| Depth of Field | Off |
| Bloom | Off |
| Light Shafts | Off |
| Lens Flares | Off |
| Dynamic Shadows | Off |
| Motion Blur | Off |
| Weather Effects | Off |
Window Settings (Resolution, Display Mode, Vertical Sync)
BeastMode runs 1920×1080 at Fullscreen with Vertical Sync turned off. This is the de facto pro standard; 1080p balances visual clarity against frame rate, and Fullscreen stops Steam pop-ups or other windows from causing brief frame drops mid-game.
V-Sync stays disabled because syncing the frame rate to your monitor’s refresh rate introduces input lag. Modern monitors with G-Sync or FreeSync handle tearing without needing V-Sync, so most controller pros leave it off.
Basic Settings (Anti-Aliasing, Render Quality, Render Detail, Frames Per Second)
Anti-Aliasing is set to Off. Disabling AA gives you the cleanest frame pacing and removes a constant GPU cost. Edges look slightly sharper, but that’s a worthwhile trade for the FPS gain.
Render Quality is set to High Quality, and Render Detail is set to Custom. The Custom render detail is what unlocks the granular Advanced Settings toggles below; without it, the engine ignores your per-effect choices.
Frames Per Second is locked at 360. BeastMode caps at his monitor’s refresh rate to keep frame pacing consistent. If you run a 240Hz or 144Hz display, set this to your monitor’s value instead of copying 360 directly.
Advanced Settings (Texture, World, Particles, Effects, Shadows & Weather)
Texture Detail is on High Performance, World Detail on Performance, and Particle Detail on High Quality. This mix keeps the ball and field readable while stripping unnecessary detail from arena walls and props. BeastMode prefers Particle Detail on High Quality because boost trails and ball impact effects help with timing reads.
High Quality Shaders and Ambient Occlusion are both off. Some pros like ItzHale enable High Quality Shaders for the cleaner reflections, but BeastMode prefers raw FPS gains. If your GPU can handle the cost without dropping below your refresh rate, either is worth testing.
All post-processing effects are disabled: Depth of Field, Bloom, Light Shafts, Lens Flares, and Motion Blur. These options add cinematic flair but hurt clarity and reaction time. Dynamic Shadows and Weather Effects are also off; shadows can hide the ball at certain angles, and weather adds distracting visual noise.
How BeastMode’s Settings Compare to Other Pros
BeastMode’s 270 camera distance puts him at the higher end of the modern pro range. By comparison, Zen and Dark run tighter cameras tuned for mechanical control, while BeastMode’s 90-degree height and -4 angle keep him aggressive and close to the action.

His 1.30 sensitivity falls within the same range as most controller pros. If you want to see how other NA and EU stars configure their cameras and controls, check the guides for SquishyMuffinz, Arsenal, Musty, and RW9.
If you’re new to pro settings entirely, the Diamond rank guide covers the mechanical fundamentals these camera tweaks are meant to support.
How to Copy BeastMode’s Rocket League Settings
To apply BeastMode’s full setup in Rocket League, open the in-game Settings menu and work through each tab in order:
1. Open Settings > Camera and enter the values from the camera table above, in the order they appear (FOV first, Preview Spawn Changed Transition Time last).
2. Open Settings > Controls and apply Steering Sensitivity, Aerial Sensitivity, Controller Deadzone, Dodge Deadzone, Controller Vibration, Vibration Intensity, and Ball Camera Mode. If you play on keyboard, set Keyboard Input Acceleration Time to 0 and leave Keyboard Aerial Safety unticked.
3. Open Settings > Keybinds, leave the PlayStation defaults in place, set Air Steer Right to Disabled, and move Scoreboard to R1.
4. Open Settings > Video and copy every value from the video table.
5. Restart Rocket League so the video changes apply cleanly.








