In this article, we will cover Arsenal’s Rocket League settings, covering all aspects including his Camera settings, Control settings, and Video settings. Arsenal is a popular content creator with 661K Subscribers, known for his Invention of the Arsenal Reset as well as dominating RLCS in early Covid in the years 2020-2021. Suppose you were to try to replicate his setup. In that case, this is a good place to start, as we’ll list all his controller settings, graphics settings, Arsenal’s camera settings, and any other things you should know to help you achieve a high level of mechanics like Arsenal.
His settings are optimized for top-level competition. Consequently, applying his controller and graphics settings can enhance your gameplay and help you rank up. You can easily find his YouTube channel to see his gameplay and mechanics.
Camera Settings

The way you perceive the game is often discussed in Rocket League, primarily through memes. If taken to extremes, your viewpoint can be either too far away or too close, too high or too low. Most players have similar camera settings for a reason, but individual preferences can still vary slightly.
| Camera Shake | No |
| FOV | 110 |
| Height | 100 |
| Angle | -3.0 |
| Distance | 270 |
| Stiffness | 0.35 |
| Swivel Speed | 4.20 |
| Transition Speed | 1.30 |
| Ball Toggle | Toggle |
Pros typically have a wide field of view (FOV), balancing distance and angle effectively. They position the camera close to the ball for better control while maintaining visibility for flicks and similar plays. Arsenal has very similar settings to Zen, with the exception of swivel speed, where it is slightly higher.
Camera Shake is a definite no. It obscures vision during movement, which happens frequently, and disadvantages the player without providing any advantage.
The field of view (FOV) can be set between 60 and 110 degrees, with most players setting it to 110 degrees. Arsenal also likes to maximise this setting to 110.
The Height Setting can be set between 40 and 200, offering a wide range of adjustment. However, it is recommended to aim for around 100, as Arsenal does as well.
The Angle setting affects how steeply the camera looks down at your car. A more negative angle provides a better view of the ball while maintaining spatial awareness. Arsenal sets his angle to -3.0, which is closer to max steepness than some other pros like Squishy.
The Distance setting controls the distance between the camera and the car. A shorter distance gives a closer, more controlled feel, while a longer one improves awareness. Arsenal opts for 270; I use this as well.
Stiffness affects how tightly the camera follows your car, while at max speed, referred to as Supersonic, with higher values meaning the camera less noticeably shifts as you get into Supersonic, it is crucial to know when you are a max speed and so it is recommended to have some lack of stiffness, Arsenal opts for 0.35 which is relatively low. Hence, he likes the shift of the camera mode.
Swivel Speed determines how quickly the camera rotates when you look around. Arsenal has its Swivel speed set to 4.20, which is quick enough not to cost any time, but not too high that it is disorientating.
Transition Speed defines how quickly the camera switches between ball cam and car cam. With 1.40, Arsenal can quickly look away from the ball to find a boost pad or orb, then readjust before locking back to the ball.
Ball Cam Toggle is set to Toggle rather than Hold, which means he taps the button once to switch instead of needing to hold it down. Most players have this set to toggle, with a few notable exceptions.
It is recommended to turn Demo Transition Time to 0, as this avoids the cinematics of being demoed and immediately alerts you to new information that may help in-game. This isn’t discussed directly in Liquidpedia, but it should be a general rule.
Controller Settings
Arsenal is a controller player based on PC. He prefers using a DualShock controller, specifically a PlayStation controller. Switching to a different controller isn’t recommended, as professionals typically use various controllers, and the time required to adapt is not very efficient.
Keybinds
Located in the Settings tab, on the third tab from the left, these buttons are highly customizable and can be used to perform various actions.
| Powerslide | L1 |
| Air Roll (Left / Right) | L1(Square/Circle) |
| Boost | R1 |
| Jump | X |
| Ball Cam | △ |
| Brake | L2 |
| Throttle | R2 |
Powerslide is bound to the top left bumper, L1.
Air Roll has three different functions, allowing the stick to control Air Roll, or to always roll to the left or right. Arsenal’s settings are that his Free Air Roll is bound to the left top bumper (L1), his left Air Roll is bound to Square, and his right Air Roll is bound to Circle. This layout is somewhat confusing from Liquipedia, but once understood, it is very informative.
Boost is bound to R1.
Jump is bound to Cross / X.
Ball Cam is bound to the Triangle / △.
The brake is bound to the bottom left bumper, L2.
The throttle is bound to the bottom right bumper, R2.
Deadzones

The sensitivity threshold of a controller stick plays a vital role in how well you can control your movements during gameplay. If the threshold is too high, you may accidentally perform moves like backflips or experience unwanted rotations while in the air. On the flip side, if the threshold is too low, the controls may feel unyielding, making it challenging to carry out specific actions. It’s crucial to find a balance that feels right for you to enhance your gameplay experience.
| Deadzone Shape | Square |
| Deadzone | 0.15 |
| Dodge Deadzone | 0.20 |
| Aerial Sensitivity | 2.30 |
| Steering Sensitivity | 2.30 |
His Deadzone shape is a Square, with a deadzone of 0.15, a dodge deadzone of 0.20 (which is relatively low), an Aerial Sensitivity of 2.30, and a steering sensitivity of 2.30.
Video Settings
This section primarily applies to PC Players via Steam or Epic Games, as Console players have fewer options for Graphics settings.
For optimal graphics, you want the highest Frames per Second (FPS) to make the game feel smoother, and conceptually, it will feel easier to keep up with the gameplay and react faster. This usually means turning most settings, if not all, to minimum.

| Resolution | 1920 x 1080 (16:9) or Native |
| Display Mode | Fullscreen |
| Vertical Sync | Off |
| Anti-Aliasing | Off |
| Render Quality | High Quality |
| Render Detail | Custom |
| Frames Per Second | Uncapped |
| Texture Detail | Quality |
| World Detail | High Quality |
| Particle Detail | Performance |
| Effect Intensity | Low Intensity |
| High Quality Shaders | Off |
| Ambient Occlusion | Off |
| Depth of Field | Off |
| Bloom | Off |
| Light Shafts | Off |
| Lens Flares | Off |
| Dynamic Shadows | On |
| Motion Blur | Off |
| Weather Effects | Off |
For Monitor Settings, set this to Native, which is typically 1920×1080 at 16:9 at Full Screen, and turn Vertical Sync to OFF.
For Basic Settings, turn off Anti-Aliasing (AA), as this affects the number of frames produced, which straightens rugged edges to enhance the visual quality of lines.
Render Quality is best set to High Quality, as this setting degrades the Graphics Significantly for a minimal performance tradeoff.
Set this to Quality to maintain clear visuals on car decals and field textures without impacting performance significantly. It ensures the game retains a polished look during gameplay.
Use High Quality to improve the visibility of map features and boost immersion. It slightly impacts performance but is generally safe with modern hardware.
Set this to Performance to reduce unnecessary visual clutter, such as boost trails and explosion effects. It helps keep the screen clean during chaotic plays.
Low Intensity is ideal to minimize distractions from explosions and lighting effects. It ensures essential visuals like the ball and players remain the focus.
Disable High Quality Shaders to improve performance and reduce unnecessary lighting effects. It makes the game appear flatter but boosts clarity and speed.
Disable Depth of Field to ensure objects in the distance (like the ball or opponents) stay sharp and visible. Blurring distant visuals is counterproductive in fast-paced play.
Turn off Bloom to avoid distracting glow effects from lights and boosts. This improves contrast and reduces unnecessary eye strain.
Disable Light Shafts to remove sunbeams and flare effects, which can clutter vision. This enhances visibility in outdoor arenas.
Turn Lens Blur off to prevent visual distractions from light sources. It also reduces glare effects that could interfere with ball tracking.
Set Dynamic Shadows to on to preserve depth perception and help track players accurately. Shadows enhance spatial awareness, especially during opponents’ aerial maneuvers behind you.
Disable Motion Blur to prevent screen blurring during quick movements. It improves tracking and reaction time.
Disable weather effects to maintain a consistent view, regardless of the map. Rain, snow, or fog can interfere with visibility during matches.
Gameplay Settings
It is recommended to turn the Input buffer to CSTS, as this reduces Input Lag.
Cross-platform play is feasible in both directions, but cross-platform communication is more challenging because text chat does not function between PC and console unless using Party Chat.
Turn Client Send rate, Server Send rate, and Bandwidth limits to HIGH.
In-Game Screenshot
Arsenal uses the settings shown, which serve as a general guide that can be adapted to fit your gameplay. For instance, I find that Zen’s camera settings work better for me than Arsenal’s because they align more closely with what I am accustomed to. Most players can enhance their performance by making adjustments to their settings to mimic those at the top level.

Note that it is essential to make adjustments if specific settings don’t work for you, or try other pros’ settings like Squishy or Zen.
You can view his full setup on Liquipedia, a community-maintained competitive Rocket League database and wiki. It is updated by the community whenever he uploads to social media or a platform and remains accurate unless he makes future changes. It is notable that Arsenal has taken a less competitive stance towards Rocket League as of late.








Great post. I used to be checking continuously this post and I’m inspired!
Very useful info specially the remaining phase :) I handle
such information much. I used to be looking for this
certain info for a long time. Thanks and good luck.