Mastering Movement
Movement is one of Megabonk’s most skill-based mechanics. Reasonable movement control can decide whether you survive a swarm or get overwhelmed.
This is one of Megabonk’s primary Mechanics. It can make for much more interesting runs and drastically impact the difficulty of the game.
Jump Heights
Each character has a different jump height and airtime. Knowing how much hang time you get allows better navigation through terrain. Characters like Ninja and Monkey have higher jumps and excel at advanced movement techniques. Calcium and Tony McZoom have a high movement speed, but not the highest jump height.
| Character | Time |
|---|---|
| Spaceman | 2.15s |
| Vlad | 1.14s |
| Noelle | 1.07s |
| Robinette | 1.06s |
| Tony McZoom | 1.06s |
| Monke | 1.04s |
| CL4NK | 1.04s |
| Birdo | 1.04s |
| Ninja | 1.04s |
| Calcium | 1.03s |
| Fox | 1.02s |
| Megachad | 1.02s |
| Bandit | 1.02s |
| Ogre | 1.01s |
| Sir Oofie | 1s |
| Athena | 1s |
| Bush | 1s |
| Amog | 1s |
| Sir Chadwell | 1s |
| Dicehead | 1s |
Turn on Speed Label in Settings
This is kind of a no-brainer. The entire point of movement tech is to move fast, so what better way to measure this than Megabonk’s built-in Speedometer?

This can be done by entering the settings. View our Settings guide here for other optimal settings. The Game Section has a setting to show Speed in-game, ideal for learning what slows and speeds your character up. Toggle Debug Speed to On. This will display a number at the bottom left indicating your character’s speed.

Not all characters benefit from the following Sections. For example, Dicehead can move relatively fast by jumping without any further mechanics.
Running speed is around 10 SPD. Simply jumping with most Characters will get an SPD of around 20-40. Sliding down Slopes is around 50 SPD, but with movement tech, it’s possible to far exceed those numbers.
Air Strafing
Strafing means moving sideways in the air to control direction.
- Press A and move your camera slowly left to strafe left.
- Press D and move your camera slowly right to strafe right.
- Always hold W to maintain forward speed. Holding only the A or D keys makes for too sharp turns.
Proper strafing helps dodge enemy projectiles and maneuver around groups efficiently.
Some recommend using Tony McZoom, as he moves faster if you don’t jump. Practice the Strafing method without jumping with Tony.
Bunny Hopping (B-Hopping)
B-hopping combines jumps and strafes to build momentum.
- Jump and strafe midair.
- Land, then instantly jump again while holding slide.
- Chain multiple hops for sustained speed.
Rebinding the slide to a mouse button can make the timing easier.
The Desert map is ideal for practicing since it’s wide and open
Slopes can speed you up, Bhop after to maintain this speed increase.
For learners, Press Ctrl a split second before jumping, and you will have a reasonably big window to bhop, albeit slightly slower but faster than walking by a mile.
Wall Hugging
Wall hugging prevents fall damage. Run into a wall just before landing to cancel impact. Most walls work except for map borders.
It’s useful for those large drops. Simply hit a wall, and the damage taken upon landing should be lower. This also works for holding Slide to slide down a slope, which completely negates all fall damage.
Momentum Shift and Catapulting
Certain characters (such as Ninja and Monkey) can shift momentum, reversing direction midair. Sliding down a ramp, then shifting back up, performs a catapult, launching you upward. This technique is valuable for escaping swarms or reaching high terrain quickly.
Doing this will require learning Wall Hugging; otherwise, it may cause the player to die from falling damage. Only Monke and Ninja can do this currently.
Movement Summary
- Strafe in the air to control direction.
- Bunny hop to maintain momentum.
- Use double jumps when available for evasion.
- Hug walls to prevent fall damage.
- Practice in lower tiers before attempting high-speed runs.
Also, get used to looking at the minimap to use it to identify which shrines are nearby, dangers, and any other information – it’s pretty easy to forget to do that when Movement Techs are so fun.





