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Marvel Rivals Settings Guide – Best Settings for Optimal Gameplay

These recommendations are based on community testing, pro player configurations, and competitive best practices, current as of Season 7. Console players will have access to most of the audio and control settings, though display and graphics options are largely PC-exclusive.

By
Thomas .M
Gamerguidess
Gamer Guides Owner
Thomas has been writing game guides for over a year, covering whatever he's currently sunk into. He doesn't write about anything he hasn't actually played, which...
- Gamer Guides Owner
20 Min Read

Marvel Rivals is a fast-paced hero shooter where the right settings can be the difference between winning and losing a fight. Whether the goal is maximum FPS, lower input latency, or simply hearing enemy footsteps more clearly, every setting covered in this guide directly impacts competitive performance. This guide covers the best Marvel Rivals settings for PC players across display, graphics, audio, controls, and system-level optimizations.

Display Settings

Display settings have the biggest impact on FPS and input latency. Getting these right before touching anything else is the correct order of operations.

Display ModeFull Screen
Aspect Ratio16:9 (native)
ResolutionNative monitor resolution
Anti-AliasingDLSS (Nvidia) / FSR or Epic TSR (AMD)
Super Resolution ModeQuality or Balanced
Super Resolution Sharpening80
Frame GenerationOff
Nvidia Reflex Low LatencyOn
VSyncOff
Brightness60
Match FPS CapNo Limit or monitor refresh rate
Lobby FPS Cap120
Background FPS Cap30
Show FPSOn
Show Network StatsOn

Full Screen mode is mandatory for optimal performance. Borderless Windowed is fine for content creators or streamers who need to switch between monitors, but for anyone focused on competitive play, Full Screen reduces input latency meaningfully. Always set the resolution to the monitor’s native resolution unless FPS is critically low, in which case dropping to 1920×1080 is the best fallback.

For anti-aliasing, Nvidia GPU owners should select Nvidia DLSS and AMD GPU owners should select AMD FSR or Epic TSR. Both are upscaling solutions that recover significant FPS with minimal visual quality loss. Quality mode is the recommended Super Resolution preset for most players; those chasing maximum frames can drop to Performance or Ultra Performance.

Turn Frame Generation Off

Frame Generation increases on-screen FPS but introduces input lag that directly hurts aim and reaction time. It is only worth considering on mid-to-low-end PCs where native FPS is very low. For anyone on a capable system, leave it off.

Nvidia Reflex Low Latency should always be enabled on Nvidia GPUs. AMD users should enable AMD Anti-Lag if it appears in settings. Both reduce the gap between mouse movement and on-screen response. VSync should be turned off entirely as it caps FPS and adds input delay with no competitive benefit.

Lower Input Latency with FPS Capping

Capping the Match FPS Cap to roughly 10% below the maximum stable framerate keeps GPU utilization below 97%, which can cut input latency by up to 70%. For example, if the game runs at around 125 FPS, setting the cap to 100 FPS produces noticeably snappier feel. Test this in the Practice Range and adjust as needed.

Brightness at 60 (up from the default of 50) makes enemies hiding in shadows and dark corners of maps more visible without making the image look washed out. Enabling Show FPS and Show Network Stats in the top-right corner helps identify performance issues and high ping spikes during matches.

Graphics Settings

Set Graphics Quality to Custom to control each setting individually. The two biggest FPS killers in Marvel Rivals are Global Illumination and Reflection Quality, both of which must be handled correctly.

Graphics QualityCustom
Global IlluminationSSGI – Low Quality
Reflection QualityScreen Space Reflections
Model DetailLow
Post-ProcessingLow
Shadow DetailMedium
Texture DetailLow
Effects DetailLow
Foliage QualityLow

Global Illumination and Reflection Quality both offer a Lumen option, which is essentially software ray tracing. Lumen will devastate frame rates on nearly every system and provides no competitive advantage. Global Illumination should be set to SSGI – Low Quality, and Reflection Quality should be set to Screen Space Reflections.

Don't Set Shadow Detail to Low

Shadow Detail on Low removes character shadows from the ground entirely. Setting it to Medium keeps those shadows visible, which has a real gameplay impact — enemy shadows can reveal opponents moving around corners before they are fully visible. Medium Shadow Detail is worth the minor performance cost.

Model Detail, Post-Processing, Effects Detail, and Foliage Quality should all be set to Low for maximum FPS. Texture Detail can stay at Low or Medium depending on available VRAM; players on GPUs with 8GB or more can leave it at Medium without a significant performance hit. All other settings on Low reduces visual clutter during hectic team fights, making it easier to track enemies.

Audio Settings

Marvel Rivals has some of the most detailed audio customization of any hero shooter. Getting these settings right means hearing footsteps, ultimate activations, and incoming damage before it is too late to react.

Sound Effects Volume100%
Music Volume0
Lobby Music Volume0
In-Game Voice Volume100%
Voiceover SubtitlesOff
3D EnhancementOn (headphone users)
Background PlaybackOn

Sound Effects Volume should always be at 100%. A large number of audio cues in Marvel Rivals — footsteps, ability activations, incoming damage warnings — are subtle and will be missed at lower volumes. Music Volume and Lobby Music Volume can safely go to 0 as they offer no gameplay information and only compete with important sounds.

In-Game Voice Volume should be kept at 100%. Heroes announce their ultimates with voice lines, and recognizing which ultimate is active — friendly or enemy — is critical for making smart decisions during fights. Voiceover Subtitles should be turned off, as the on-screen text takes up valuable space and becomes a distraction.

3D Enhancement should be enabled for anyone using headphones. This setting adds spatial audio processing that makes it significantly easier to identify where footsteps and ability sounds are coming from around the map. Note that Windows Spatial Audio should not be enabled simultaneously, as the two can conflict.

Combat Mix Settings

The Combat Mix subcategory is one of the most overlooked areas in Marvel Rivals audio settings. It offers granular control over individual sound layers and a preset system that dramatically changes the overall audio experience.

Mix PresetFocus
Hit Indicator Volume2
Material Layer Volume30
UI Layer VolumeMax (5)
Healing Sound Volume (Giving)2
Healing Sound Volume (Receiving)3
Damage Volume3–5
Announcer Volume2
KO Sound Cue – TeammateOn, Volume 5
KO Sound Cue – EnemyOn, Volume 5
Hit & Damage Audio EnhancementsOn

The Focus preset is the correct choice for competitive play. Focus amplifies the most important in-game sounds — footsteps, incoming fire, and ability cues — making it easier to process what is happening during chaotic fights. The Immersion preset creates a more cinematic audio experience but makes it harder to isolate critical sounds. The Default preset is a middle ground but outperformed by Focus for competitive awareness.

Hit Indicator Volume (the sound when landing shots on enemies) should be turned down to 2. Most heroes attack constantly, and a loud hit sound on every bullet overwhelms quieter but more important audio cues like footsteps. UI Layer Volume controls the critical hit sound and should remain maxed out — critical hit audio feedback is faster to register than the visual indicator, giving a genuine reaction time advantage.

Both KO Sound Cues — for teammate knockouts and enemy knockouts — should be enabled and set to maximum volume. Knowing when teammates go down without looking at the kill feed allows faster rotations and better ultimate timing. Knowing when enemies are eliminated prevents wasted ultimates on a fight that is already won.

Healers: Adjust Healing Sound Volume

Strategist players should lower Healing Sound Volume (Giving) to 2. Healers spend most of the match continuously healing teammates, so a loud constant healing sound makes it much harder to hear enemies approaching from behind. Keeping Healing Sound (Receiving) slightly higher at 3 is useful for knowing when healing is incoming without staring at the health bar.

Controls and Sensitivity

Sensitivity is personal preference and should never be copied directly from another player’s config. A common starting point for mouse players is 800 DPI with in-game sensitivity around 1.4, but the correct setting is whatever allows consistently hitting targets without over- or under-shooting.

Raw InputOn
Mouse AccelerationOff
Mouse InversionOff
Vibration (Controller)Off
Press to AscendHold (Off)
HUD Widget SizeDefault
All Health BarsOn

Raw Input must be enabled. Many systems have mouse acceleration running in the background, which causes sensitivity to feel inconsistent depending on how fast the mouse is moved. Raw Input bypasses this and delivers consistent, predictable mouse movement at all speeds. All aim assist and acceleration options should remain off for mouse and keyboard players.

Controller players should turn Vibration off. Rumble feedback during combat disrupts aim and provides no information that visual and audio cues do not already deliver. Press to Ascend should be set to Hold rather than Toggle. On maps with updraft zones such as Wakanda, having this on Toggle causes unintended floating that makes players a stationary target.

Crosshair and Reticle

Marvel Rivals has one of the most detailed crosshair customization systems in the hero shooter genre. The Reticle settings are found under Keyboard settings and offer full control over crosshair style, width, length, opacity, dot size, animations, and color.

The most important setting within the crosshair menu is color. The default white or red crosshair can blend into environments or enemy outlines. A yellow crosshair stands out clearly against both red enemy highlights and most map backgrounds. The color can be set to any custom RGB value for players who want something more specific.

Crosshair Dot vs. Full Crosshair

Precision-focused heroes like Black Widow, Hawkeye, or Psylocke benefit from a smaller, tighter crosshair with minimal lines and a clearly visible center dot. Heroes with larger hitboxes or area-of-effect abilities can use a slightly larger crosshair without hurting accuracy. Having a smaller crosshair profile saved per hero is worth setting up if those heroes are part of a regular rotation.

Accessibility Settings

The Accessibility menu in Marvel Rivals contains visual settings that directly affect competitive visibility. These are not just color blindness accommodations — several of these settings give a genuine advantage in tracking enemies and distinguishing health states.

Enemy ColorRed
Shield HP Bar ColorPink or custom (not blue)
Warning ColorRed
HP BarDefault

Setting Enemy Color to Red makes enemy health bars and outlines more saturated and visually distinct, particularly in dark areas of maps like dark Wakanda corridors or shadowed interiors. The default enemy color is fine but the Red option makes enemies pop more clearly during fast-paced engagements.

The Shield HP Bar Color should be changed away from the default blue. By default, the Shield bar color is very close to the blue used for Ally health bars, which can cause a split-second misread on a heavily shielded enemy like Venom — making them look like a teammate. Changing it to pink or any color clearly distinct from both ally blue and enemy red eliminates this confusion entirely.

Communication Wheel

The Communication Wheel is underused by most players, but two specific settings inside it provide a genuine competitive edge in ranked play.

Number of Wheel Selections8
Status BindSet in wheel
Ally Signal Sensitivity0
Enemy Signal Sensitivity100%
Double Click Speed0
Display Others Custom Ability VFXOff

The wheel should be expanded to 8 slots (up from the default 4) to access a wider range of quick communications. One of those slots should be assigned to the Status ping. When used during a match, Status broadcasts the exact health percentage to the team — a far faster way to let healers know healing is needed than trying to voice-communicate it mid-fight.

Ally Signal Sensitivity should be turned all the way down to 0, and Enemy Signal Sensitivity should be maxed at 100%. This configuration makes it easy to ping fast-moving enemies like Spider-Man or Black Panther without accidentally pinging a nearby teammate instead. The enemy ping is far more useful information to share than an ally ping in virtually every scenario.

Turn Off Custom Ability VFX

Under Settings > Other > Costumes, there is an option called Display Others Custom Ability VFX. This should be turned off. When enabled, heroes using premium skins have unique visual effects for their ultimates that look different from the base skin animations. Players who have not seen a specific skin’s custom VFX may not immediately recognize what ultimate is being used, which can cost a team fight. Disabling it standardizes all ultimate visuals to their base versions.

Hero-Specific Settings

Marvel Rivals includes per-hero settings accessible by selecting a specific hero in the Keyboard settings menu rather than All Heroes. These settings do not appear in the global menu and are easy to miss entirely.

Spider-Man & Venom

Easy Swing (Venom) and Automatic Swing (Spider-Man) should both be turned off. When enabled, these settings automatically select the nearest grapple point, which often results in swinging in an unintended direction or wasting a cooldown on a missed web. Disabling them gives full manual control over swing direction and target selection.

Wall-Crawling Heroes

For any hero with wall-crawling or wall-running (Jeff the Land Shark, Venom, and others), change Direction of Wall Crawling from Advance Vertically Upwards to Crosshair. This makes the hero follow the crosshair direction when on a wall rather than requiring separate directional inputs, which is significantly easier to control — especially on controller.

Healer Heroes

Any hero in the Strategist role has access to Healing Reticle Feedback under their individual settings. Enabling this adds a distinct animation to the crosshair when actively healing a target, making it much easier to confirm at range whether the beam is landing on an ally or hitting nothing. This setting must be enabled individually for every healer.

All Heroes

After setting global preferences under All Heroes, check each main hero individually to see what unique options are available. Many heroes have role-specific toggles and ability behavior options that only appear on their individual settings page. Keybinds can also be customized per hero if certain abilities benefit from a different key layout on specific characters.

Windows and System Optimizations

Several system-level changes outside of the game itself can meaningfully improve Marvel Rivals performance. These only need to be set up once and remain active across all sessions.

1

Enable Windows Game Mode

Open Windows Settings, search for Game Mode, and enable it. Then navigate to the Graphics panel and set the default high-performance GPU to the dedicated graphics card. This ensures Marvel Rivals always uses the correct GPU rather than integrated graphics.

2

Enable Hardware-Accelerated GPU Scheduling

In Windows Settings > Display > Graphics, enable Hardware-Accelerated GPU Scheduling (HAGS). This can reduce CPU overhead and input latency. Also enable Optimizations for Windowed Games in the same menu — Marvel Rivals runs on DirectX 12 and benefits from this even in Full Screen mode.

3

Set Process Priority to High

Once Marvel Rivals is running, open Task Manager, find the game process (MarvelRivals-Win64-Shipping.exe), right-click, go to Details, right-click the .exe, and set priority to Above Normal or High. This allocates more CPU resources to the game. If performance gets worse instead of better, revert to Normal.

4

Disable Full Screen Optimizations on the .exe

In Steam, browse local files for Marvel Rivals and navigate to Marvel Game > Marvel > Binaries > Win64. Right-click MarvelRivals-Win64-Shipping.exe, open Properties > Compatibility, check Disable Full Screen Optimizations and Run as Administrator. Click Apply.

5

Clear Launcher Cache and Wait for Shaders

In the Marvel Rivals launcher, hover over the launch button area and click Clear Local Config Files and Clear Local Redundant Files before starting. Once in-game, wait in the lobby until shader compilation reaches 100% before queuing — playing during shader compilation causes stutters and FPS drops that go away once fully loaded.

Nvidia GPU: Enable DLSS Preset Key

Nvidia users can force Marvel Rivals to use an updated DLSS model through the Nvidia App. Open the Nvidia App, go to Marvel Rivals under the Graphics tab, scroll to DLSS Override Model Presets, select Custom, click Super Resolution, and set the Preset Key setting. This can add 20–30 FPS on supported systems with no visual downside.

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Thomas has been writing game guides for over a year, covering whatever he's currently sunk into. He doesn't write about anything he hasn't actually played, which usually isn't a problem since he plays too much of everything anyway. Rocket League ate enough of his life to get him to Grand Champion, and he's got several max-level, fully geared characters sitting in World of Warcraft from various binges over the years. Recent obsessions include ARC Raiders, Battlefield, For Honor, and Rainbow Six Siege, with plenty of others in rotation. He's also worked behind the scenes for a well-known gaming creator on video production and editorial pieces, so the guides here are shaped as much by that side of the industry as by the hours logged in-game. Every tip, build, and location in his guides comes from his own playthroughs. If he hasn't tested it, it doesn't get published.
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