Steel Spring
Weight: 0.25 kg | Stack Size: 15 | Sell Value: 300 Raider Coins | Found in: Industrial Areas
This guide covers the best maps, container types, and specific locations to farm Steel Springs efficiently. You will also learn which items recycle into springs and alternative ways to acquire them without looting.
Best Steel Spring Locations
While Steel Springs can spawn across multiple maps in Industrial areas, several locations stand out for reliable farming. Below are the best spots organized by map, starting with the most efficient options.
The SpaceportThe SpaceportLa ChiesaLa ChiesaEast PlainsEast PlainsAlberi HillsAlberi HillsFuel StorageFuel StorageService BuildingsService BuildingsEast Plains WarehousesEast Plains WarehousesStaff ParkingStaff ParkingFuel ProcessingFuel ProcessingCommunications TowerCommunications TowerFuel DepotFuel DepotMaintenance HangarMaintenance HangarSecurity CheckpointSecurity CheckpointJiangsu WarehouseJiangsu WarehouseWater TowersWater TowersElectrical SubstationElectrical SubstationFuel LinesFuel LinesRocket AssemblyRocket AssemblyA graveyard of rocket parts that never made it to space.Medium-threat area · Loot: Exodus, IndustrialThe TrenchThe TrenchArrival BuildingArrival BuildingThe ransacked reception building for aspiring space travelers.High-threat area · Loot: Commercial, TechnologicalShipping WarehouseShipping WarehouseLoot: Industrial, MechanicalDeparture BuildingDeparture BuildingThe former Avantale security gate for passengers headed to the Launch Towers.High-threat area · Loot: Commercial, TechnologicalCar ParkCar ParkFuel ControlFuel ControlLoot: Mechanical, ElectricalContainer StorageContainer StorageHigh-threat area · Loot: Industrial, MechanicalEast Container YardEast Container YardWest Container YardWest Container YardLittle HangarLittle HangarEast HangarEast HangarVehicle MaintenanceVehicle MaintenanceThe Spaceport’s many buses and cargo trucks used to come here for a tune-up.Medium-threat area · Loot: Mechanical, IndustrialLaunch TowersLaunch TowersAstraventuro’s premier rocket launch destination.High-threat area · Loot: Technological, SecurityNorth Trench TowerNorth Trench TowerMedium-threat area · Loot: TechnologicalSouth Trench TowerSouth Trench TowerMedium-threat area · Loot: TechnologicalWest HangarWest HangarControl Tower A6Control Tower A6Shorter than the Launch Towers, but still a decent view of the grounds.High-threat area · Loot: Technological, Commercial
Extraction point
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction point
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction point
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction point
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction point
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)The Spaceport
The Spaceport accounts for 36% of all Steel Spring finds according to community data. The Rocket Assembly building contains racks with Turbo Pumps and Rocket Thrusters that can be salvaged for springs. Look for items sitting on shelves and trolleys throughout the facility.
The SpaceportThe SpaceportLa ChiesaLa ChiesaEast PlainsEast PlainsAlberi HillsAlberi HillsFuel StorageFuel StorageService BuildingsService BuildingsEast Plains WarehousesEast Plains WarehousesStaff ParkingStaff ParkingFuel ProcessingFuel ProcessingCommunications TowerCommunications TowerFuel DepotFuel DepotMaintenance HangarMaintenance HangarSecurity CheckpointSecurity CheckpointJiangsu WarehouseJiangsu WarehouseWater TowersWater TowersElectrical SubstationElectrical SubstationFuel LinesFuel LinesRocket AssemblyRocket AssemblyA graveyard of rocket parts that never made it to space.Medium-threat area · Loot: Exodus, IndustrialThe TrenchThe TrenchArrival BuildingArrival BuildingThe ransacked reception building for aspiring space travelers.High-threat area · Loot: Commercial, TechnologicalShipping WarehouseShipping WarehouseLoot: Industrial, MechanicalDeparture BuildingDeparture BuildingThe former Avantale security gate for passengers headed to the Launch Towers.High-threat area · Loot: Commercial, TechnologicalCar ParkCar ParkFuel ControlFuel ControlLoot: Mechanical, ElectricalContainer StorageContainer StorageHigh-threat area · Loot: Industrial, MechanicalEast Container YardEast Container YardWest Container YardWest Container YardLittle HangarLittle HangarEast HangarEast HangarVehicle MaintenanceVehicle MaintenanceThe Spaceport’s many buses and cargo trucks used to come here for a tune-up.Medium-threat area · Loot: Mechanical, IndustrialLaunch TowersLaunch TowersAstraventuro’s premier rocket launch destination.High-threat area · Loot: Technological, SecurityNorth Trench TowerNorth Trench TowerMedium-threat area · Loot: TechnologicalSouth Trench TowerSouth Trench TowerMedium-threat area · Loot: TechnologicalWest HangarWest HangarControl Tower A6Control Tower A6Shorter than the Launch Towers, but still a decent view of the grounds.High-threat area · Loot: Technological, Commercial
Extraction pointThe Spaceport has an underground section accessible by pressing E on the map to switch layers. This underground area contains a hidden room with excellent spring spawns, breach containers, and advanced mechanical components. Start at Rocket Assembly, clear the surface loot, then head underground. Extract at the Central Elevator for a quick loop.
Turbo Pumps give 3 Steel Springs ONLY when salvaged in-game during a raid. If you extract with them and recycle at base, you get Mechanical Parts and Oil instead. Always salvage Turbo Pumps before extracting!
Dam Battlegrounds
Dam Battlegrounds contributes 23% of Steel Spring finds. The Primary Facility in the middle of the map is the standout location. According to experienced farmers, this single building provides 60-80% of all springs from a Dam run. The main room contains breach containers, drawers, and freight container cabinets.
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction pointCheck under the stairs for bags that can drop blueprints and medical supplies. The freight container drawers are the best source for Rusted Tools, which recycle into Steel Springs. The route follows a giant square around the entire Primary Facility complex, ending near lockers for additional loot.
Two other notable locations on Dam Battlegrounds include Pipeline Tower for container looting and Power Generation Complex where ruined cars spawn. Steel Springs can be found on rear seats or under the hood of these vehicles. The Hydroponic Dome Complex and Water Treatment facilities also contain Industrial containers worth searching.
Some community members recommend Dam Battlegrounds over Spaceport despite lower overall percentages. The Primary Facility offers a concentrated farming experience with less travel time between spawns.
Stella Montis
Stella Montis accounts for 14% of Steel Spring finds. The Loading Bay is the primary location, featuring Shipping Container Cabinets that can spawn springs. This area is smaller than the Industrial zones on other maps but offers a quick farming loop with nearby extraction points.
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction pointLook for springs on shelves and trolleys throughout Loading Bay. The containers here are less contested than Spaceport or Dam, making it a good alternative for solo players who want to avoid PvP encounters.
Riven Tides
Riven Tides has plenty of reported Steel Spring finds. The Industrial loot on Riven Tides sits in Weighing Checkpoint, Customs House and Stacking Yard. Customs House and Stacking Yard are medium-threat areas, so it’s busy but manageable. Worth the trip if you’re after Steel Spring.
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction pointPendola Pass
Pendola Pass is the newest map, so there aren’t many reports yet and this leans on the game’s own loot data. The Industrial loot on Pendola Pass sits in Railyard and Loading Platforms. Railyard is a medium-threat area, so it’s busy but manageable.
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Blue Gate and Buried City
Blue Gate and Buried City each account for 14% of Steel Spring spawns. Both maps have Industrial zones scattered throughout, but they lack the concentrated facilities found on Spaceport or Dam Battlegrounds. Search any area marked with the factory silhouette icon for potential spawns.
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction pointThese maps work better as secondary options when you happen to be nearby rather than dedicated farming destinations. Focus on Breachable Containers and Lockers in Industrial POIs when exploring these maps for other objectives.
What Do the Stats Tell Us
The Spaceport accounts for 36% of all Steel Spring finds according to community data, making it the dominant farming map. Dam Battlegrounds contributes 23%, while Blue Gate, Buried City, and Stella Montis each account for 14% of total spawns.
According to community loot data, 50% of all Steel Spring spawns come from Breachable Containers. Lockers account for 19%, while Bags and standard Containers each contribute 13%. Cars hold 6% of spawns, with springs found on rear seats or under the hood. Prioritize Breachable Containers and Lockers when farming Industrial areas.
Also Found Here
Containers hold more than one thing, so here’s what else is worth grabbing on the same run.
The Breachable Containers and shipping container drawers that hold Steel Spring, most often on Dam Battlegrounds and the Spaceport, also roll:
Rusted Gear

3 needed for Gunsmith Level 3. Where to find it
Industrial Battery

3 needed for Gear Bench Level 3. Where to find it
Rusted Tools

3 needed for Gunsmith Level 2. Where to find it
Rusted Bolts

3 needed for Trophy Display phase 1. Where to find it
Steel Spring also turns up in Breachable Containers and bags on Dam Battlegrounds and the Spaceport, alongside:
Motor

3 needed for Refiner Level 3. Where to find it
Advanced Mechanical Components

5 needed for Gunsmith Level 3.
Mechanical Components

10 needed for Ascending The Mountain phase 1, 5 for Gunsmith Level 2.
Chemicals

50 needed for Explosives Station Level 1.
Where Are Steel Springs Found
Steel Springs spawn primarily in Industrial areas, marked on the map with the factory silhouette icon. These zones contain warehouses, machinery rooms, and mechanical facilities where Steel Springs naturally appear in containers, on shelves, and on trolleys.



I personally found the most Steel Springs in Shipping Container Cabinets, with most of them containing at least 1-2x Steel Springs



They can also be found in breachable containers such as Servers and other breachables. Be more aware of your surroundings to truly find all the Steel Springs.

What Is A Steel Spring
Steel Springs are classified as Uncommon Topside Material items in Arc Raiders. Each Steel Spring weighs 0.25 kg, stacks up to 15, and sells for 300 Raider Coins at vendors. The in-game description reads: “A tightly wound coil of metal. Used to craft a wide range of items. Can be recycled into scrap metal.”

When recycled at the Raider Den, a Steel Spring yields 2x Metal Parts worth 150 coins total. Selling directly for 300 coins is more profitable unless you specifically need Metal Parts for other crafting. Avoid salvaging Steel Springs in the field unless your inventory is completely full.
Why You Need Steel Springs
Steel Springs serve multiple critical purposes in Arc Raiders progression, making them worth farming rather than selling immediately.

Expedition Requirements
Steel Springs were part of the Foundation project, Phase 1 of Expedition 1, 2 and 3, at exactly 15 Steel Springs each. Expeditions 4 and 5 swapped them for Canisters and Magnets. Expeditions are on hold right now, though: the 5th Expedition departed on 29 September 2026, and Embark says they return in early 2027 with major changes.
Crafting Uses
Steel Springs are essential for weapon attachments and grenades. They are required to craft the Torrente weapon, all three tiers of Extended Light Mags, Extended Medium Mags, and Extended Shotgun Mags, plus the Shrapnel Grenade. Every Extended Mag III needs 5 springs directly plus 2 Mod Components, and each Mod Component requires 2 springs. This means a single max-level extended magazine costs 9 Steel Springs total.
Given their Uncommon status and constant demand for attachments, Steel Springs should be stockpiled whenever possible. Endgame players report needing hundreds of springs to fully kit out their weapon collection.
Buying from Celeste
The trader Celeste sells Steel Springs for 6 Assorted Seeds each, with a limit of 10 per day. This provides a guaranteed 10 springs daily without any looting risk. While expensive compared to farming, this option helps bridge gaps when you need just a few more springs to complete a craft.


10/106
Assorted Seeds6
Limited supply: 10 at a time, restocks over timeRecycle vs Sell
Steel Springs sell for 300 Raider Coins each. Recycling yields 2x Metal Parts worth 150 coins total. Selling gives you 150 more coins directly, making it the better option for pure profit.
We recommend keeping Steel Springs for crafting until you have completed your expedition projects and built the attachments you need. Only sell extras once your stockpile exceeds your foreseeable crafting needs.
Items That Recycle Into Steel Springs
Several items can be recycled or salvaged to obtain Steel Springs. Knowing these alternatives dramatically increases your spring income without relying solely on direct spawns.
Cooling Coil yields 2 Steel Springs when recycled. Ruined Accordion gives 3 Steel Springs, making it one of the best conversion items. Spring Cushion provides 2 Steel Springs and can be found in Residential areas. Rusted Tools recycle into 1 Steel Spring each and are extremely common in Industrial zones, especially in freight container drawers.
The Turbo Pump is unique: salvaging it IN-GAME during a raid gives 3 Steel Springs, but recycling it at base gives Mechanical Parts and Oil instead. Always salvage Turbo Pumps before extracting if you want springs!
Additional items that recycle into springs include Magnetron (1 spring), Mod Components (1 spring), and Advanced Mechanical Components (1 spring). However, most players need these items for crafting rather than recycling.
Tips For Farming Steel Springs
Steel Springs stack to 15, and each weighs 0.25 kg. Plan your inventory space accordingly. A dedicated farming run at Primary Facility on Dam Battlegrounds or Rocket Assembly on Spaceport can net 10-15 Steel Springs including items that recycle into springs.
Springs do not only spawn in containers. Look for them sitting on shelves and trolleys throughout Industrial areas. Rusted Tools especially tend to spawn in the open on top of surfaces rather than inside searchable containers.
Solo runs are recommended over group play. Experienced farmers report that group lobbies tend to be more hostile, while solo PvE lobbies allow safer looting. If you kill a lot of ARC enemies, you will return to PvE lobbies quickly even after defending yourself against other players.
Run multiple short raids rather than one long expedition. Hit Primary Facility or Rocket Assembly, grab your springs and recyclable items, and extract quickly. The spawns refresh each raid, making quick loops more efficient than full map exploration.
Try farming during Cold Snap or Nitrate events for better loot quality. Always put valuable springs in your Safe Pocket immediately after picking them up to protect them if you die.
Buy your 10 daily springs from Celeste to supplement farming. At 6 Assorted Seeds each, this costs only 60 seeds per day for guaranteed springs with zero risk. Combined with dedicated farming runs, you should have a full stack for crafting within a few play sessions.
Frequently Asked Questions
Related Guides
If you are farming Steel Springs, you may also need these related items found in Industrial areas:
- Rusted Tools – Recycles into 1x Steel Spring each, extremely common in Industrial zones
- Industrial Battery – Same Industrial area type, needed for Gear Bench III upgrades
- Rusted Gears – Found in same Industrial areas, efficient to farm together
Other Arc Raiders Items 66
















This guide is based on over 130 hours of in-game experience. Every item discussed has been personally found and verified, with screenshots taken of the actual containers where they spawn. If a container is shown in this guide, the item can definitely drop from it. Community-reported data supplements firsthand experience to provide spawn percentages and map distribution, though this data may be incomplete as Arc Raiders continues to evolve. This guide aims to point players in the right direction for efficient farming.
Written by Thomas M | Last verified: February 2026 | Game version: 1.15.0
Found an error or have updated information? Let us know in the comments below.




















