Rusted Shut Medical Kit
Weight: 3.0 kg | Stack Size: 3 | Sell Value: 2,000 Raider Coins | Found in: Medical Areas
This guide covers the best maps, container types, and specific locations to farm Rusted Shut Medical Kits efficiently. Whether you need all 3 units for your Medical Lab upgrade or want to stock up for recycling materials, these strategies will help you find them faster.
Where Are Rusted Shut Medical Kits Found
Rusted Shut Medical Kits spawn exclusively in Medical areas, marked on the map with a cross/plus icon. These zones contain hospital beds, medical equipment, and healthcare facilities where the kits naturally appear. Look for the Medical tag when selecting which POIs to visit during your raids.

Unlike most loot items that spawn inside containers, Rusted Shut Medical Kits have a unique spawn behavior. They frequently appear lying on hospital beds as ground loot, as well as spawning inside medical drawers and containers. Always check the beds first when entering a medical room, as this is where experienced players report finding them most consistently.

Best Rusted Shut Medical Kit Locations
While Rusted Shut Medical Kits can spawn across multiple maps in Medical areas, several locations stand out for reliable farming. Below are the best spots organized by map, starting with the most efficient options based on community data and YouTuber recommendations.
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction point
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction point
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction point
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction point
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Buried City
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction pointBuried City accounts for 38% of all Rusted Shut Medical Kit finds, primarily thanks to its massive Hospital POI in the top right area of the map. This red zone building has multiple floors packed with hospital beds, making it the single best location for farming this item. The Hospital appears as a large structure near the New District and can be spotted from a distance.
Enter the Hospital from the ground floor and go immediately left to find your first hospital beds. Work through the side rooms, checking every bed you encounter. The corridor leading to the south end has additional beds, and a room with scaffolding connects to more medical spawns. Continue upward through the building, as the mid floor and upper floor both contain hospital beds with potential Rusted Shut Medical Kit spawns.
The red locker room in the back of the main floor is another hotspot worth checking every run. Players report finding kits in the medical drawers on the second floor as well. On average, expect 1-2 Rusted Shut Medical Kits per uncontested Hospital run, with a maximum of 3 possible if RNG favors you.
The Hospital has a metro station entrance at the bottom of the stairs on the ground floor. You can loot the entire building and extract in under 10 minutes, making speed runs highly efficient for farming.
Additional Medical spawns exist in West Village and Old Town areas of Buried City. These residential zones have smaller medical rooms that can supplement your Hospital runs, though they produce fewer kits overall.
Dam Battlegrounds
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction pointDam Battlegrounds contributes 25% of Rusted Shut Medical Kit finds and offers two excellent farming locations. The Testing Annex is a favorite among experienced players due to its consolidated medical loot spawns. Enter the building, go up the stairs past the alarm over the door, make a sharp left, and you will find rooms packed with medical containers and beds.
What makes the Testing Annex special is efficiency. All the medical spawns are clustered together, allowing you to loot quickly and extract nearby. This location also spawns Laboratory Reagents and Cracked Bioscanners, so you can farm multiple Medical Lab upgrade materials in one run. Be aware this is a very busy area with frequent PvP encounters.
The second prime location is the Research and Administration building. Head to the upper floor medical room by using the zipline above the reception area, turn right, then left, and continue to the end of the corridor. Open the door to access a dedicated medical room with beds and containers that can spawn Rusted Shut Medical Kits.
The Testing Annex has an extraction point very close by. If you find a Rusted Shut Medical Kit early, you can secure it quickly rather than risking the rest of the raid.
Stella Montis
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction pointStella Montis accounts for 25% of finds and features the dedicated Medical Research sector as its primary farming location. This area contains medical equipment, hospital beds, and containers specifically designed for healthcare-related loot. The sector connects to the Loading Bay and Assembly areas, giving you multiple entry and exit options.
Navigate to the Medical Research building and search thoroughly. The interior features examination rooms with beds and storage areas with medical drawers. Check the Lobby and Atrium areas as well, as they sometimes have secondary medical spawns that players overlook.
Blue Gate
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction pointBlue Gate contributes just 6% of finds but has medical spawns in the Checkpoint area and Warehouse Complex. The Raider’s Refuge and Advent Wreckage zones may also contain medical containers. This map is best treated as a supplementary option rather than a primary farming destination for Rusted Shut Medical Kits.
Riven Tides
Riven Tides has very few reported Rusted Shut Medical Kit finds. Riven Tides has no Medical areas, so Rusted Shut Medical Kit only turns up in the odd general container here. Not worth a dedicated run; pick them up if you’re there for something else.
Pendola Pass
Pendola Pass is the newest map, so there aren’t many reports yet and this leans on the game’s own loot data. The Medical loot on Pendola Pass sits in Commissary Supermarket. Commissary Supermarket is a medium-threat area, so it’s busy but manageable.
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)What Do the Stats Tell Us
Buried City accounts for 38% of all Rusted Shut Medical Kit finds, making it the dominant farming map thanks to its large Hospital POI. Dam Battlegrounds and Stella Montis each contribute 25% of finds, offering solid alternatives with their own medical facilities. Blue Gate and The Spaceport account for just 6% each, making them less efficient for dedicated farming runs.
According to community loot data, 100% of container spawns come from generic Containers found in Medical areas. However, the real secret is that these kits spawn on hospital beds as ground loot more often than inside containers. Prioritize checking every medical bed you see, then search the drawers and containers in the room.
Also Found Here
Open those spots and you’ll usually walk out with more than just Rusted Shut Medical Kit. These are the ones worth keeping.
The Med Crates and Breachable Containers that hold Rusted Shut Medical Kit, most often on Dam Battlegrounds and Buried City, also roll:
- Laboratory Reagents (3 needed for Explosives Station Level 3)
- Antiseptic (8 needed for Medical Lab Level 3)
- Cracked Bioscanner (2 needed for Medical Lab Level 2)
- Durable Cloth (30 needed for Expedition 5 phase 2, 5 for Medical Lab Level 2)
Rusted Shut Medical Kit also turns up in Breachable Containers and wall panels on Stella Montis and Buried City, alongside:
- Plastic Parts (100 needed for Expedition 5 phase 1, 25 for Gear Bench Level 1, and more)
What Is A Rusted Shut Medical Kit
Rusted Shut Medical Kits are classified as Rare recyclable items in Arc Raiders. Each kit weighs 3.0 kg, stacks up to 3, and sells for 2,000 Raider Coins at vendors. The in-game description states it “can be recycled into crafting materials,” indicating its primary purpose as a component source rather than a usable item.

When recycled at the Raider Den, a Rusted Shut Medical Kit yields 1x Antiseptic (worth 1,000 coins) and 2x Syringe (worth 500 coins each) for a total recycle value of 2,000 coins. This matches the sell value exactly, so the choice between selling and recycling depends on whether you need the materials. Salvaging topside only produces 2x Syringe, making recycling at base the better option when possible.
Why You Need Rusted Shut Medical Kits
Rusted Shut Medical Kits serve a critical purpose in Arc Raiders base progression, making them worth farming rather than selling immediately until you complete your upgrades.
Medical Lab Level 3
The primary use of Rusted Shut Medical Kits is the Medical Lab Level 3 upgrade at your Raider Den. You need exactly 3 Rusted Shut Medical Kits to complete this upgrade and unlock advanced medical crafting options. This is a significant progression milestone that enhances your ability to create healing items.
Given their Rare status and specific spawn locations, Rusted Shut Medical Kits should be prioritized for the Medical Lab upgrade. Only sell or recycle extras once you have gathered the 3 required units for the workstation.
Recycle vs Sell
Rusted Shut Medical Kits sell for 2,000 Raider Coins each. Recycling yields 2,000 coins worth of materials (1x Antiseptic at 1,000 coins + 2x Syringe at 500 coins each). Since the values are identical, your choice depends entirely on what you need more: direct coins or crafting materials.
If you need Antiseptic or Syringes for other crafting recipes, recycle your extras. If you just want currency, selling is equally efficient. Avoid salvaging Rusted Shut Medical Kits in the field unless your inventory is completely full, as you lose the Antiseptic component.
Tips For Farming Rusted Shut Medical Kits
Rusted Shut Medical Kits stack to 3 and each weighs 3.0 kg, making them relatively heavy for their stack size. Plan your inventory space accordingly. A dedicated farming run can net 1-3 Rusted Shut Medical Kits if you hit the right Medical areas and get favorable spawns.
Always use your Safe Pocket for Rusted Shut Medical Kits. Equip any Augment in a custom Build rather than running free loadouts to ensure you have Safe Pocket access. Losing a Rare item to death when you could have protected it is painful, especially when you only need 3 total for the upgrade.
Check hospital beds before containers. The most experienced farmers report that Rusted Shut Medical Kits spawn lying on beds more consistently than inside searchable containers. Walk through medical rooms looking at every bed surface before you start opening drawers.
Run multiple short raids to the Buried City Hospital rather than one long expedition. Loot the Hospital, extract via the metro station, and repeat. The spawns refresh each raid, making quick runs more efficient than full map exploration.
Expect 2-4 runs to gather the 3 Rusted Shut Medical Kits needed for the Medical Lab Level 3 upgrade. With consistent farming at the Hospital in Buried City or Testing Annex in Dam Battlegrounds, you should complete the requirement relatively quickly. The Hospital in particular allows runs as short as 10 minutes from spawn to extraction.
Frequently Asked Questions
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