Power Cable
Weight: 2 kg | Stack Size: 3 | Sell Value: 1000 Raider Coins | Found in: Electrical, Commercial, Residential Areas
This guide covers the best maps, container types, and specific locations to farm Power Cables efficiently. The data comes from community voting and tested farming routes from experienced players, including myself.
Where Are Power Cables Found
Power cables can be found in areas marked with Electrical, Commercial, or Residential icons on your map. The electrical symbol is especially helpful for identifying high-density spawn zones.

These areas feature infrastructure such as power stations, substations, and office buildings, where power cables typically appear in breachable server containers.

Additionally, you should check office buildings for containers, such as desks and cupboards, which may contain power cables.
Best Power Cable Locations
While Power Cables can spawn across multiple maps, specific POIs within Blue Gate and Dam Battlegrounds offer concentrated spawns. Below are the best spots organized by map, with detailed information on where to search within each area. Commercial and Electrical zones (marked yellow on location maps) have higher spawn rates than Residential areas.
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction point
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction point
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction point
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction point
The SpaceportThe SpaceportLa ChiesaLa ChiesaEast PlainsEast PlainsAlberi HillsAlberi HillsFuel StorageFuel StorageService BuildingsService BuildingsEast Plains WarehousesEast Plains WarehousesStaff ParkingStaff ParkingFuel ProcessingFuel ProcessingCommunications TowerCommunications TowerFuel DepotFuel DepotMaintenance HangarMaintenance HangarSecurity CheckpointSecurity CheckpointJiangsu WarehouseJiangsu WarehouseWater TowersWater TowersElectrical SubstationElectrical SubstationFuel LinesFuel LinesRocket AssemblyRocket AssemblyA graveyard of rocket parts that never made it to space.Medium-threat area · Loot: Exodus, IndustrialThe TrenchThe TrenchArrival BuildingArrival BuildingThe ransacked reception building for aspiring space travelers.High-threat area · Loot: Commercial, TechnologicalShipping WarehouseShipping WarehouseLoot: Industrial, MechanicalDeparture BuildingDeparture BuildingThe former Avantale security gate for passengers headed to the Launch Towers.High-threat area · Loot: Commercial, TechnologicalCar ParkCar ParkFuel ControlFuel ControlLoot: Mechanical, ElectricalContainer StorageContainer StorageHigh-threat area · Loot: Industrial, MechanicalEast Container YardEast Container YardWest Container YardWest Container YardLittle HangarLittle HangarEast HangarEast HangarVehicle MaintenanceVehicle MaintenanceThe Spaceport’s many buses and cargo trucks used to come here for a tune-up.Medium-threat area · Loot: Mechanical, IndustrialLaunch TowersLaunch TowersAstraventuro’s premier rocket launch destination.High-threat area · Loot: Technological, SecurityNorth Trench TowerNorth Trench TowerMedium-threat area · Loot: TechnologicalSouth Trench TowerSouth Trench TowerMedium-threat area · Loot: TechnologicalWest HangarWest HangarControl Tower A6Control Tower A6Shorter than the Launch Towers, but still a decent view of the grounds.High-threat area · Loot: Technological, Commercial
Extraction point
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction point
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Dam Battlegrounds
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction pointDam Battlegrounds accounts for 44% of all Power Cable finds and offers several excellent farming locations. The key POIs to target are the Main Transformer Facility, Water Treatment, and Electrical Substation. These Electrical and Commercial zones contain office desks and server breachables where Power Cables spawn frequently.
The Electrical Substation is widely considered one of the best locations. Inside you will find the Fil Depot building with drawers that have notably high Power Cable spawn rates. Some players report finding 2-3 Power Cables in a single run by focusing on this area. The Main Transformer Facility nearby offers additional Commercial loot containers worth checking.
The underground section of the Power Generation Complex is safer than the above-ground areas. The surface level often swarms with ARC enemies, while the underground tunnels let you loot drawers with less combat interruption.
The Water Treatment facility provides another reliable farming spot with Commercial containers. The Hydroelectric Dam Complex and East Container Yard are Residential areas with lower spawn rates but still worth checking if nearby. For a residential approach, Ruby Residences offers six houses to explore with cabinets, drawers, and lockers throughout.
Blue Gate
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction pointBlue Gate matches Dam Battlegrounds at 44% of Power Cable finds. The best POIs to target are Warehouse Complex, Checkpoint, and Ancient Port. These Commercial zones contain office desks and breachable containers where Power Cables spawn most frequently.
The Warehouse Complex in particular offers multiple office areas with L-shaped desks that have high drawer counts. Search every desk thoroughly before moving to the next building. The Checkpoint area has a mix of lockers and drawers worth checking, while Ancient Port provides additional Commercial loot opportunities.
The Residential areas on Blue Gate include Northwest Residences, Ruined Bridge, and Adorned Wreckage. These have lower spawn rates than the Commercial zones but can still yield Power Cables. Prioritize the yellow-marked Commercial areas first, then sweep through Residential if time permits.
Stella Montis
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction pointStella Montis contributes 11% of Power Cable finds, making it a solid backup option. The best POIs are Assembly, Loading Bay, Medical Research, Lobby, and Atrium. These Commercial zones contain the office furniture and server equipment where Power Cables spawn.
The Cultural Archives is a Residential area with lower spawn rates. Focus on the Commercial POIs listed above for more consistent results. Stella Montis tends to be less contested than Blue Gate and Dam Battlegrounds, making it a good choice for players who prefer quieter farming sessions.
Riven Tides
Riven Tides has a fair amount of reported Power Cable finds. The Electrical and Residential loot on Riven Tides sits in Customs House, Hotel Panorama Azzurro and Azzurro Beach. Hotel Panorama Azzurro is a high-threat area, so expect ARC and other players.
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction pointPendola Pass
Pendola Pass only arrived with the latest update, so reports are still thin. The game’s loot data fills the gap. The Electrical and Residential loot on Pendola Pass sits in Railroad Junction, Old Town and Researcher Lodgings. Old Town is a medium-threat area, so it’s busy but manageable.
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Other Maps
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction pointBuried City has Power Cable spawn locations at Outskirts, New District, West Village, and Old Town.
The SpaceportThe SpaceportLa ChiesaLa ChiesaEast PlainsEast PlainsAlberi HillsAlberi HillsFuel StorageFuel StorageService BuildingsService BuildingsEast Plains WarehousesEast Plains WarehousesStaff ParkingStaff ParkingFuel ProcessingFuel ProcessingCommunications TowerCommunications TowerFuel DepotFuel DepotMaintenance HangarMaintenance HangarSecurity CheckpointSecurity CheckpointJiangsu WarehouseJiangsu WarehouseWater TowersWater TowersElectrical SubstationElectrical SubstationFuel LinesFuel LinesRocket AssemblyRocket AssemblyA graveyard of rocket parts that never made it to space.Medium-threat area · Loot: Exodus, IndustrialThe TrenchThe TrenchArrival BuildingArrival BuildingThe ransacked reception building for aspiring space travelers.High-threat area · Loot: Commercial, TechnologicalShipping WarehouseShipping WarehouseLoot: Industrial, MechanicalDeparture BuildingDeparture BuildingThe former Avantale security gate for passengers headed to the Launch Towers.High-threat area · Loot: Commercial, TechnologicalCar ParkCar ParkFuel ControlFuel ControlLoot: Mechanical, ElectricalContainer StorageContainer StorageHigh-threat area · Loot: Industrial, MechanicalEast Container YardEast Container YardWest Container YardWest Container YardLittle HangarLittle HangarEast HangarEast HangarVehicle MaintenanceVehicle MaintenanceThe Spaceport’s many buses and cargo trucks used to come here for a tune-up.Medium-threat area · Loot: Mechanical, IndustrialLaunch TowersLaunch TowersAstraventuro’s premier rocket launch destination.High-threat area · Loot: Technological, SecurityNorth Trench TowerNorth Trench TowerMedium-threat area · Loot: TechnologicalSouth Trench TowerSouth Trench TowerMedium-threat area · Loot: TechnologicalWest HangarWest HangarControl Tower A6Control Tower A6Shorter than the Launch Towers, but still a decent view of the grounds.High-threat area · Loot: Technological, Commercial
Extraction pointThe Spaceport has potential spawns at Central Bureau, Field Barracks, Rocket Assembly, Outside Residences, and Vehicle Maintenance. However, community data shows these maps have significantly lower spawn rates than the top three, so only farm here if the primary maps are too contested.
What Do the Stats Tell Us
Blue Gate and Dam Battlegrounds are tied at 44% each, accounting for 88% of all Power Cable finds combined. Stella Montis contributes the remaining 11%, while Buried City and The Spaceport show lower spawn rates according to community data. Focus your farming efforts on Blue Gate or Dam Battlegrounds for the best results.
According to community loot data, 63% of all Power Cable spawns come from Cupboards/Drawers including Office Desks, making them the primary container to search. Breachable Containers like Server Cabinets account for 25% of finds, while Lockers contribute the remaining 13%. Prioritize checking every drawer and office desk you encounter in Commercial and Electrical zones.
Also Found Here
Containers hold more than one thing, so here’s what else is worth grabbing on the same run.
The Breachable Containers and bags that hold Power Cable, most often on Blue Gate and Buried City, also roll:
- Very Comfortable Pillow (3 needed for Scrappy Level 5)
- Cat Bed (1 needed for Scrappy Level 4)
- Durable Cloth (30 needed for Expedition 5 phase 2, 5 for Medical Lab Level 2)
- Lance's Mixtape (5th edition) (2 needed for Expedition 5 phase 4)
Power Cable also turns up in Breachable Containers and bags on Blue Gate and Dam Battlegrounds, alongside:
- Power Bank (sells for 1,000 Raider Coins)
What Is A Power Cable
Power Cables are classified as Rare loot items in Arc Raiders. Each Power Cable weighs 2 kg, stacks up to 3, and sells for 1000 Raider Coins at vendors. The item description states it can be recycled into crafting materials.

When recycled at the Raider Den, a Power Cable yields 4x Wires worth approximately 800 Raider Coins. This makes selling the better option by 200 coins per cable. Salvaging topsides produces less material, so avoid field recycling unless absolutely necessary.
Why You Need Power Cables
Power Cables serve a critical purpose in Arc Raiders progression. They are essential for upgrading your hideout workstations, which unlocks better crafting options and gear modifications.
Gear Bench II Upgrade
The primary use for Power Cables is upgrading your Gear Bench from Level I to Level II. This upgrade requires exactly 3 Power Cables along with other materials. The Gear Bench II unlock expands your crafting capabilities significantly, making this an early-game priority for most players.
Given their Rare status and specific spawn locations, Power Cables should be prioritized for the Gear Bench upgrade. Only sell or recycle extras once you have gathered the 3 required for the workstation improvement.
Recycle vs Sell
Power Cables sell for 1000 Raider Coins each. Recycling yields 4x Wires worth 800 coins total. Selling gives you 200 more coins directly, making it the better option for pure profit after completing the Gear Bench upgrade.
Only recycle Power Cables if you specifically need Wires for other crafting projects and want to avoid farming them separately. Otherwise, selling excess Power Cables maximizes your Raider Coin income.
Tips For Farming Power Cables
Power Cables stack to 3 and each weighs 2 kg, totaling 6 kg for a full stack. Plan your inventory space accordingly. Since you only need 3 Power Cables for the Gear Bench II upgrade, a single successful farming run can complete your requirement.
Always put Power Cables in your Safe Pocket immediately after looting them. Equip any Augment in a custom Build rather than running free loadouts to ensure you have Safe Pocket access. Losing a Rare item to death when it could have been protected is a frustrating setback.
Target Office Desks specifically when farming. These L-shaped desks found in Commercial zones have the highest Power Cable spawn rate among drawer-type containers. Server Breachables (tall server cabinets requiring breach and search) are the second-best container type to prioritize.
Look for the Commercial or Electrical symbol on your map before deploying. Areas marked with these icons have significantly higher Power Cable spawn rates than Residential zones. Both Blue Gate and Dam Battlegrounds have multiple Commercial/Electrical areas to choose from.
The Electrical Substation on Dam Battlegrounds has a nearby extraction point, making it ideal for quick farming runs. Drop in, hit the Fil Depot drawers and surrounding buildings, extract, and repeat. The spawns refresh each raid, so multiple short runs often outperform long exploration sessions.
Expect 1-3 runs to gather the 3 Power Cables needed for Gear Bench II. With focused farming at the Electrical Substation, Warehouse Complex, or other Commercial POIs, most players complete this requirement within their first few dedicated attempts.
Frequently Asked Questions
Other Arc Raiders Items 40




































