Motors are one of the most sought-after items in ARC Raiders, primarily because you need them to upgrade your Refiner to Level 3. This guide covers all the best Motor farming locations, how to identify potential spawns on any map, and tips for maximizing your haul each run to get the Refiner Level 3 upgrade as soon as possible.
Where are Motors Found
Motors spawn in Mechanical and Industrial areas across multiple maps. These Rare items appear inside cars, buses, cabinets inside shipping containers, and breachable cubes. Once inside these areas, check vehicle hoods, container shelves, and any searchable objects for Motor spawns.

Red and blue shipping containers with shelf spawns are the best place to look when searching for Motors. Cars and buses can also contain them, though players report much lower success rates when searching vehicles than when searching industrial container shelves in forums.

What the data tells us
According to community loot data, 59% of all Motors are found in cars, 29% in containers, and 12% in breachable containers. Cars should be your primary focus when farming Motors, as they account for nearly six out of every ten finds.

Dam Battlegrounds leads Motor spawns at 60%, making it the best map for farming this resource. Blue Gate follows at 30%, likely due to its abundance of searchable vehicles. Stella Montis contributes the remaining 10%, while Buried City and The Spaceport have yet to report any Motor drops. For the most efficient farming runs, stick to Dam Battlegrounds and prioritize checking every car you come across.
Scroll down for the locations to search in Dam Battlegrounds, Blue Gate, and Buried City. We highlight the best Mechanical and Industrial areas on each map.
Where To Find Motors Map
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction point
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction point
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction point
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction point
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Dam Battlegrounds
Dam Battlegrounds is widely considered the best map for Motor farming. The Primary Facility area contains red and blue shipping containers with shelf spawns that have the highest Motor drop rates in the game.
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction pointCheck the underground dock located just below the Primary Facility. This area has three shipping container spawn locations, each with zero to two shelf spawns where Motors frequently appear. There is also an Xfill point nearby for quick extraction after looting. I got 3 items I was looking for here; it is genuinely a good spot to go.

The Primary Facility is the standout location. Multiple players report finding two or more Motors in a single run here after spending entire days searching cars on other maps with no success.
While searching the underground area, breach and search all the small cubes you encounter. These can spawn Rusted Tools, Rusted Gears, and occasionally Motors. Check any drawers in folded-up desks for extra loot opportunities.
Blue Gate
Blue Gate offers two excellent Motor farming routes. The Highway Collapse area contains numerous cars clustered together, allowing you to pop hoods and search multiple vehicles without traveling far. This area is somewhat exposed on the surface, but the vehicle density makes it worthwhile.
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction pointThe Warehouse Complex is the better option on Blue Gate. Head to Building B and go all the way to the back where you will find a road zipline leading underground. These tunnels are lined with cars and have minimal enemy presence compared to the surface.
The underground tunnels beneath the Warehouse Complex contain Ticks, Fireballs, and Poppers, but no Hornets, Wasps, or Rocketeers. Other players rarely venture down here either. Once finished looting, the Warehouse Air Shaft Xfill is right next to the complex for easy extraction.
An efficient route is to hit the Highway Collapse first, then travel across to the Warehouse Complex while checking cars along the way. Descend into the underground tunnels, loot everything, and extract via the air shaft.
Buried City
Buried City has a large parking garage that serves as the primary Motor farming location. This building spans multiple floors, including a basement and rooftop, all containing vehicles you can breach and loot.
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction pointThough fewer people recommend Buried City than Dam Battlegrounds, the parking garage structure lets you search many vehicles in a contained area. The multi-floor design provides some cover from other Raiders and ARC threats.
The downside of Buried City is that you are primarily searching vehicles rather than the higher-yield shipping container shelves found on Dam Battlegrounds. If Motor farming is your primary goal, Dam Battlegrounds remains the more efficient choice.
Riven Tides
Riven Tides has a standard share of Motor finds. The Mechanical loot on Riven Tides sits in Weighing Checkpoint. This area is on the quieter side, which makes for a calmer run.
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction pointPendola Pass
Pendola Pass is the newest map, so there aren’t many reports yet and this leans on the game’s own loot data. The Mechanical loot on Pendola Pass sits in Railroad Junction and Railyard. Railyard is a medium-threat area, so it’s busy but manageable.
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Other Maps
Motors can spawn on any map with Mechanical or Industrial markers. Spaceport, Blue Gate, and Stella Montis all have documented Motor spawn locations in their respective container and vehicle spawns.
Before deploying, check the map for areas with vehicle concentrations or industrial facilities. These POIs share similar loot tables regardless of which map they appear on. Dam Battlegrounds and Blue Gate remain the community favorites for consistent Motor yields.
Night raids work just as well as day raids for Motor hunting. The spawns do change based on time of day, so queue for whichever raid fits your playstyle and willingness to take risks.
How To Identify Mechanical Areas
Motor spawn areas are typically marked as Mechanical or Industrial on the map, though the most reliable spawns come from specific structures rather than POI markers. Look for areas with shipping containers, warehouses, and vehicle concentrations.

Not all vehicle spawns are created equal. Red and blue shipping containers with shelves are still best for Motors, followed by underground tunnels with car spawns, then surface-level vehicle clusters.
When you arrive at a potential Motor area, look for searchable shelves inside shipping containers, vehicle hoods you can pop open, and breachable cubes. Motors spawn inside these objects on shelves, within vehicle engine compartments, and within locked containers.
Unlike some items that spawn on the ground outdoors, Motors only appear inside containers, vehicles, and searchable objects. Focus your search on interior spaces and interactive objects rather than outdoor ground spawns.
Also Found Here
Containers hold more than one thing, so here’s what else is worth grabbing on the same run.
The Breachable Containers and car trunks that hold Motor, most often on Dam Battlegrounds and the Spaceport, also roll:
- Rusted Tools (3 needed for Gunsmith Level 2)
- Rusted Bolts (3 needed for Trophy Display phase 1)
- Advanced Mechanical Components (5 needed for Expedition 5 phase 4, 5 for Gunsmith Level 3)
- Mechanical Components (20 needed for Expedition 5 phase 2, 10 for Ascending The Mountain phase 1, and more)
Motor also turns up in Breachable Containers and bags on Dam Battlegrounds and the Spaceport, alongside:
- Rusted Gear (3 needed for Gunsmith Level 3)
- Industrial Battery (3 needed for Gear Bench Level 3)
- Steel Spring (sells for 300 Raider Coins)
- Explosive Compound (10 needed for Ascending The Mountain phase 1, 5 for Explosives Station Level 3)
What is a Motor
Motors are classified as Rare items in ARC Raiders. Each Motor weighs 3 kg and stacks up to 3 in a single inventory slot. If you need quick cash, Motors sell for 2000 Raider Coins each at vendors.

The primary value of Motors comes from crafting and recycling. Processing a Motor at your Workshop yields 2 Mechanical Components and 2 Oil for a total recycling value of 1880 Raider Coins. Salvaging in the field produces reduced materials, so always bring Motors back to base when possible.
Why You Need Motors
Motors serve one main purpose in ARC Raiders: upgrading your Refiner from Level 2 to Level 3. We recommend saving all Motors until you complete this upgrade before recycling any extras.
Upgrading the Refiner
The primary use for Motors is the Refiner Level 3 upgrade. This upgrade requires 3 Motors along with Bombardier Shells and Arc Circuitry. The upgraded Refiner unlocks the ability to refine Rare and Epic parts, significantly expanding your crafting options.
Save at least 3 Motors before recycling any extras. Once you complete the Refiner Level 3 upgrade, you can freely recycle additional Motors for Mechanical Components and Oil.
Recycling Value
After completing the Refiner upgrade, Motors become valuable recycling fodder. Each Motor produces 2 Mechanical Components and 2 Oil when processed at your Workshop. Mechanical Components are used in numerous crafting recipes, making Motors a solid source of this material.
Avoid salvaging Motors in the field unless your inventory is completely full. Salvaging yields fewer materials than proper recycling at base, losing valuable Mechanical Components and Oil you would otherwise receive.
Tips for Farming Motors
Motors stack to 3, and each weighs 3 kg. Plan your inventory space accordingly. A dedicated farming run can net 2 to 4 Motors if you hit the Primary Facility shipping containers on Dam Battlegrounds.
To ensure you have a Safe Pocket, equip any Augment in a custom Build. Do not run free loadouts if you want to protect your Motor finds.

Use your Safe Pocket for Motors whenever possible. If you die before extraction, items in your Safe Pocket are preserved. This protects your valuable finds from being lost to other players or ARC enemies.
Run multiple short raids rather than one long expedition. The Primary Facility on Dam Battlegrounds refreshes loot each raid, so quick in-and-out runs can be more efficient than exploring the entire map. Head straight to the shipping containers, loot the shelves, and extract nearby.
Prioritize shipping container shelves over cars. Many players report opening over 100 cars with no Motor drops, while the red and blue container shelves at Primary Facility yield Motors much more consistently. Personally, I’ve seen Motors in both shipping containers and cars.
Bring a looting backpack if you have one. The areas where Motors spawn often contain other valuable loot, and extra inventory space lets you maximize each run.

If done during Night Raids, drop chances of Motors may increase. If you do not mind the added risk and have Safe Pockets to spare, doing Night Raids in Dam Battlegrounds could yield successful runs.
Frequently Asked Questions
Dam Battlegrounds is the best map for farming Motors. The Primary Facility area has red and blue shipping containers with shelf spawns that yield Motors much more consistently than searching cars on other maps. Multiple players confirm finding 2 or more Motors per run at this location.
You need 3 Motors to upgrade the Refiner from Level 2 to Level 3. This upgrade also requires Bombardier Shells and Arc Circuitry. Save at least 3 Motors before recycling any extras.
Motors spawn on shelves inside red and blue shipping containers, inside vehicle engine compartments when you pop the hood, and within breachable cubes. The shipping container shelves at Primary Facility on Dam Battlegrounds have the highest spawn rate. Check everything in each area to maximize your finds.
Always recycle Motors at your Workshop when possible. Recycling yields 2 Mechanical Components and 2 Oil, while salvaging produces reduced materials. Only salvage in the field if your inventory is completely full and you cannot carry any more items.
Motors sell for 2000 Raider Coins each. However, the recycling materials (Mechanical Components and Oil) are generally more valuable for crafting progression. Only sell Motors if you have completed the Refiner Level 3 upgrade and have excess inventory.
Yes, Motors spawn during both day and night raids. Night raids may offer increased drop chances for some items. Queue for whichever raid type fits your preferred playstyle and risk tolerance.
Motor spawn rates in cars are very low. Many players report searching over 100 cars without finding a single Motor. Instead of focusing on cars, head to the Primary Facility on Dam Battlegrounds and search the shipping container shelves, which have much higher Motor spawn rates.
Yes, Motors spawn on Blue Gate and Buried City. Blue Gate has the Warehouse Complex with underground tunnels full of cars, and the Highway Collapse area. Buried City has a large multi-floor parking garage. However, Dam Battlegrounds remains the most efficient farming location due to the shipping container shelves.
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