This guide covers all the best Light Bulb farming locations across every map, including 100% guaranteed spawns you can hit every single raid. Whether you want Light Bulbs for events like Flickering Flames or to sell, these spots will get you stocked up fast.
Best Light Bulb Locations
While Light Bulbs can spawn across multiple maps, Dam Battlegrounds offers the most reliable farming with several guaranteed spawn points. Below are the best locations organized by map, starting with the most efficient options.
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction point
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction point
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction point
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction point
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Dam Battlegrounds
Dam Battlegrounds is the best map for Light Bulb farming in ARC Raiders. The map contains multiple guaranteed spawn locations clustered in the industrial areas, allowing you to collect several Light Bulbs in a single raid.
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction pointSouth highlighted area: The Electrical Substation is your primary destination. Two white cars on the south side of this location contain guaranteed Light Bulb spawns.

Pop the hood or trunk of these vehicles, and you will find a Light Bulb 100% of the time, provided another player has not looted them first.
East Highlighted area: The Field Depot east of the Power Generation Complex has another guaranteed spawn.

Inside this depot, a desk drawer contains a Light Bulb every single raid. This location is easy to hit on the same run as the Electrical Substation.
North Highlighted area: The Generator Hall near the Extraction Lift also produces consistent Light Bulb spawns.

Check the electrical panels and containers throughout this area. While not every container is guaranteed, the spawn rate here is significantly higher than in random locations. A white car near the extraction point by the North Complex Elevator also frequently contains Light Bulbs. This spot works well when you need a quick grab before extracting.
Buried City
Buried City is effective for solo farming runs that prioritize Light Bulbs and Rusted Gears. While there aren’t specific Electrical areas, farming becomes a bit more complex; I would personally recommend using cars on this map.
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction pointThe car parks near the hospital area have ruined vehicles worth checking. Pop the hoods of any cars you find, as these can contain Light Bulbs similar to the guaranteed spawns on Dam Battlegrounds.
Buried City’s electrical spawns are more spread out than Dam Battlegrounds, making it less efficient for dedicated farming. However, it serves as a solid backup instead of Dam Battlegrounds.
Riven Tides
Riven Tides has plenty of reported Light Bulb finds. The Electrical loot on Riven Tides sits in Customs House. Customs House is a medium-threat area, so it’s busy but manageable. Worth the trip if you’re after Light Bulb.
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction pointPendola Pass
Pendola Pass is the newest map, so there aren’t many reports yet and this leans on the game’s own loot data. The Electrical loot on Pendola Pass sits in Railroad Junction. This area is on the quieter side, which makes for a calmer run.
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)The Blue Gate
The Blue Gate offers a safe and reliable alternative to Dam Battlegrounds. Pilgrim’s Peak is the standout location on this map, with lockers that consistently spawn Light Bulbs across multiple raids.
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction pointThis map is particularly good for solo players who want to avoid the higher traffic areas on Dam Battlegrounds. The loot containers at Pilgrim’s Peak are nearly guaranteed to have Light Bulbs, making it a dependable farming spot.
What do the Stats tell us?
Dam Battlegrounds accounts for 61% of all Light Bulb finds, making it the dominant farming map. I recommend looking at the guaranteed spots for Dam Battlegrounds. The Blue Gate follows at 21%, partly due to its high concentration of searchable cars. All other maps combined contribute just 15% of total Light Bulb drops.
According to community loot data, 41% of all Light Bulbs are found in cars, 34% in lockers, and 24% in containers and breachable containers. Prioritize cars and lockers when farming, or visit the guaranteed spawn locations for consistent results.
Unlike Residential items that spawn on furniture, Light Bulbs appear near electrical equipment. Look for junction boxes, broken lighting rigs, and control panels when searching for spawns.
Also Found Here
Open those spots and you’ll usually walk out with more than just Light Bulb. These are the ones worth keeping.
The Breachable Containers that hold Light Bulb, most often on Dam Battlegrounds and Blue Gate, also roll:
- Power Cable (3 needed for Gear Bench Level 2)
- Battery (sells for 250 Raider Coins)
- Advanced Electrical Components (15 needed for Ascending The Mountain phase 4, 3 for Sheltered Retreat phase 2, and more)
- Electrical Components (5 needed for Gear Bench Level 2, 5 for Utility Station Level 2)
Where Are Light Bulbs Found
Light Bulbs spawn primarily in Electrical areas, marked on the map with a lightning bolt icon. These zones contain fuse boxes, wall panels, power stations, and other electrical infrastructure where Light Bulbs naturally appear.

Beyond dedicated Electrical zones, Light Bulbs can also spawn in car hoods, red lockers, and industrial loot containers. White vehicles in particular have notably high spawn rates for Light Bulbs, with some locations offering guaranteed drops.

What Is A Light Bulb
Light Bulbs are classified as Uncommon Trinket-tier electrical components in ARC Raiders. Each Light Bulb weighs just 0.2 units and stacks up to 3 in a single inventory slot, making them easy to carry in bulk.

If you need quick credits, Light Bulbs sell for 2,000 coins each at vendors. However, their real value lies in crafting and progression, not in selling, unless picked up after completing their uses.
The in-game description reads: “Without light, life underground would be impossible.” This flavor text reflects their importance to the Raiders’ survival infrastructure.
Why You Need Light Bulbs
Light Bulbs serve multiple important purposes in ARC Raiders, making them worth stockpiling rather than selling immediately.

Light Bulbs were part of the Expedition Framework phase: 5 in Expedition 1 and 4 in Expedition 2. Expeditions 3 to 5 did not use them. Expeditions are on hold right now, though: the 5th Expedition departed on 29 September 2026, and Embark says they return in early 2027 with major changes.

Seasonal events also require Light Bulbs. The Flickering Flames holiday event needs 3 Light Bulbs to complete the second page of objectives. Keep at least 3 Light Bulbs in reserve when events are active.
We recommend never selling or scrapping Light Bulbs unless you have a significant surplus. Their low weight and high utility make them worth hoarding until you complete all relevant projects and events.
Tips For Farming Light Bulbs
Light Bulbs stack to 3 and weigh only 0.2 units each. You can carry a full stack of 9 Light Bulbs for just 0.6 weight, making them one of the most inventory-efficient items to farm.
Two map conditions put extra Trinkets on the ground. Bird City on Buried City raises the number of Trinkets across the map, and Beachcombing on Riven Tides buries Trinkets and small finds in the sand for you to dig up with a Dockmaster’s Detector. If either one is active, it’s worth a run for Light Bulbs.
- Bird CityFlocks of birds have been spotted around Buried City, gathering around chimneys for what many assume to be nefarious reasons.
- BeachcombingScouts have discovered a variety of trinkets and small finds buried in the sands around Riven Tides, along with a few less welcome things. Raiders are encouraged to use a Dockmaster’s Detector to uncover them.
Always use your Safe Pocket for Light Bulbs. Equip any Augment in a custom Build rather than running free loadouts to ensure you have Safe Pocket access. If you die during extraction, items in your Safe Pocket are preserved.

Run multiple short raids to Dam Battlegrounds rather than one long expedition. Hit the Electrical Substation cars, the Field Depot desk, and extract. The guaranteed spawns refresh each raid, making quick runs more efficient than full map exploration.

- Fewer active Return Points
- No active Raider Hatches
- Increased loot value
Night raids and electromagnetic events can increase Light Bulb spawn rates in electrical areas. If you are comfortable with the added difficulty, these special conditions can boost your farming efficiency.
Deploy early and head straight to the guaranteed spawn locations. Other players know about these spots, so reaching them first ensures you get the Light Bulbs before anyone else.
Frequently Asked Questions
Dam Battlegrounds is the best map for Light Bulb farming. The Electrical Substation has two cars with guaranteed spawns, and the Field Depot has a desk drawer that always contains a Light Bulb. You can hit all three spots in a single quick raid.
You need 3 Light Bulbs to complete the second page of the Flickering Flames holiday event. Make sure to keep at least 3 in reserve when the event is active rather than selling or scrapping them.
At the Electrical Substation on Dam Battlegrounds, look for two white cars on the south side of the area. Pop the hood or trunk of these vehicles to find guaranteed Light Bulb spawns. The spawn is 100% consistent as long as no one has looted them first.
Keep your Light Bulbs. While they sell for 2,000 credits each, you need them for Project III framework and seasonal events like Flickering Flames. Only sell extras once you have completed all relevant projects and have a significant surplus.
Night raids and electromagnetic events can increase spawn rates in electrical areas, including Light Bulbs. If you are comfortable with the added difficulty, running these special raid conditions can improve your farming efficiency.
Light Bulbs weigh only 0.2 units each and stack up to 3 per inventory slot. A full stack of 3 weighs just 0.6 units, making Light Bulbs extremely inventory-efficient to farm and carry.
Light Bulbs were used in the Framework phase of Expeditions 1 and 2 (5 and 4). They are also required for seasonal event objectives like the Flickering Flames event, which needs 3 Light Bulbs for the second page.
Yes, Light Bulbs can spawn in car hoods, red lockers, and industrial loot containers outside of dedicated Electrical zones. However, the spawn rates are highest in areas marked with the lightning bolt icon on your map.
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