Laboratory Reagents
Weight: 3 kg | Stack Size: 3 | Sell Value: 2,000 Raider Coins | Found in: Medical Areas
This guide covers the best maps, container types, and specific locations to farm Laboratory Reagents efficiently. Whether you need them for the Explosives Station III upgrade or want to recycle them for Chemicals and Crude Explosives, understanding where these items spawn will save you countless raids.
Where Are Laboratory Reagents Found
Laboratory Reagents spawn exclusively in Medical areas, marked on the map with a cross icon. These zones contain hospitals, research facilities, pharmacies, and medical storage rooms where Laboratory Reagents naturally appear. An exception to this is in Medical Containers found in other areas.

The item appears as a brown glass bottle with a hazard label, often found inside blue medical crates or sitting on shelves in medical facilities. They can also be found on shelves in Medical POIs such as the one found in Stella Montis as pictued below.

This is a fairly consistent spawn location, though the concern lies with the high-risk nature of Stella Montis, where PvP is fairly aggressive, and so extractions are more difficult.
Best Laboratory Reagents Locations
While Laboratory Reagents can spawn across multiple maps in Medical areas, certain locations stand out for reliable farming. Below are the best spots organized by map, starting with the most efficient options based on community data and spawn density.
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction point
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction point
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction point
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction point
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Buried City
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction pointBuried City accounts for 50% of all Laboratory Reagents finds, making it the primary farming destination. The New District area contains the Hospital, a multi-floor Medical facility with numerous blue medical crates and container spawns. This building has been consistently recommended by the community as the best single location for Laboratory Reagents farming.
The Hospital features multiple floors filled with medical equipment, beds, and storage rooms. Search every floor thoroughly, checking not just containers but also open cabinets and desk surfaces where Laboratory Reagents can spawn as world loot. The Research building located near the Hospital in New District offers additional Medical spawns and serves as a secondary farming spot on the same raid.
West Village and Old Town contain pharmacies and smaller medical facilities that can spawn Laboratory Reagents. Piaza Busto and Plaza Rosa both have pharmacies inside their building complexes, offering alternative farming routes when the Hospital is contested. The Outskirts area has scattered Medical zones but lower density compared to the central districts.
The Hospital in New District has multiple entry points. Enter from the roof or upper floors to get first access to unlooted containers, as most players start from ground level and work their way up.
Dam Battlegrounds
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction pointDam Battlegrounds contributes 25% of Laboratory Reagents finds and offers the most consolidated Medical farming experience. The Testing Annex building is widely considered the best Medical spawn location in the entire game due to its compact layout and high container density. You can loot this entire building quickly and extract nearby.
To reach Testing Annex, look for the building entrance with stairs leading up past an alarm over the door. Make a sharp left after entering and you will find a room packed with medical spawns. This location also drops Rusted Shut Medical Kits and Cracked Bioscanners, making it efficient for farming multiple Medical items in a single run.
The Research and Admin building offers another excellent farming spot on Dam Battlegrounds. Take the zipline to the upper floors, turn right then left, and continue to the end to find a dedicated medical room. The Water Treatment Complex and Hydroelectric Dam Complex areas have scattered Medical containers but lower density than Testing Annex.
Testing Annex has an extraction point very close by. This makes it ideal for quick farming runs where you grab Laboratory Reagents and extract immediately rather than exploring the full map.
Stella Montis
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction pointStella Montis features 13% of Laboratory Reagents finds, with the Medical Research facility being the primary farming location. This dedicated Medical zone is clearly marked on the map and contains concentrated medical container spawns. The facility layout makes it easy to clear quickly once you learn the room positions.
The Loading Bay and Assembly areas adjacent to Medical Research may contain additional Medical containers worth checking. The Lobby and Atrium serve as transition zones with occasional spawns. Cultural Archives on the eastern side of the map has some Medical zones but lower spawn rates than the dedicated Medical Research building.
Riven Tides
Riven Tides has very few reported Laboratory Reagents finds. Riven Tides has no Medical areas, so Laboratory Reagents only turns up in the odd general container here. Not worth a dedicated run; pick them up if you’re there for something else.
Pendola Pass
Pendola Pass only arrived with the latest update, so reports are still thin. The game’s loot data fills the gap. The Medical loot on Pendola Pass sits in Commissary Supermarket. Commissary Supermarket is a medium-threat area, so it’s busy but manageable.
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)Blue Gate and The Spaceport
Blue Gate and The Spaceport each account for 6% of Laboratory Reagents finds. On Blue Gate, check the Northwest Residences, Warehouse Complex, and Checkpoint areas for scattered Medical spawns. The Raider’s Refuge and Abandoned Wreckage zones occasionally contain Medical containers but with inconsistent results.
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction pointThese maps serve as backup options when Buried City and Dam Battlegrounds are heavily contested. The lower spawn rates mean you should only farm here if you happen to be on these maps for other objectives or if queue times favor them over the primary farming locations.
What Do the Stats Tell Us
Buried City accounts for 50% of all Laboratory Reagents finds, making it the dominant farming map by a significant margin. Dam Battlegrounds contributes 25% of spawns with its concentrated Medical zones, while Stella Montis offers 13% through its dedicated Medical Research facility. Both Blue Gate and The Spaceport account for 6% each, making them backup options when other maps are too contested.
According to community loot data, 70% of all Laboratory Reagents spawns come from standard Containers, which include the blue medical crates commonly found in hospitals and research buildings. Ammo Crates account for 20% of finds, while Weapon Cases contribute the remaining 10%. Prioritize searching blue medical containers and standard loot containers in Medical zones when farming for this item.
Also Found Here
The same loot pool drops a handful of other useful items, so it pays to know what to look for.
The Med Crates and Breachable Containers that hold Laboratory Reagents, most often on Dam Battlegrounds and Buried City, also roll:
- Rusted Shut Medical Kit (3 needed for Medical Lab Level 3)
- Antiseptic (8 needed for Medical Lab Level 3)
- Cracked Bioscanner (2 needed for Medical Lab Level 2)
- Durable Cloth (30 needed for Expedition 5 phase 2, 5 for Medical Lab Level 2)
Laboratory Reagents also turns up in Breachable Containers and wall panels on Stella Montis and Buried City, alongside:
- Plastic Parts (100 needed for Expedition 5 phase 1, 25 for Gear Bench Level 1, and more)
What Is A Laboratory Reagent
Laboratory Reagents are classified as Rare recyclable items in Arc Raiders. Each Laboratory Reagent weighs 3 kg, stacks up to 3, and sells for 2,000 Raider Coins at vendors. The item appears as a brown glass bottle with chemical hazard markings, representing laboratory chemicals salvaged from pre-invasion medical facilities.

The in-game description states: “Can be recycled into crafting materials.” When recycled at the Raider Den, a Laboratory Reagent yields 16x Chemicals (worth 800 coins) and 3x Crude Explosives (worth 810 coins) for a total recycle value of 1,610 Raider Coins. This represents a 390 coin loss compared to selling directly, making selling the better option for pure profit.
A full stack of 3 Laboratory Reagents weighs 9 kg total and sells for 6,000 Raider Coins. The weight makes inventory management important when farming, as carrying multiple stacks will quickly fill your backpack. Consider using your Safe Pocket to protect at least one Laboratory Reagent per raid.
Why You Need Laboratory Reagents
Laboratory Reagents serve a critical purpose in Arc Raiders progression, making them worth farming rather than selling immediately. The primary use is upgrading your Explosives Station workbench, which unlocks advanced explosive crafting recipes.
Explosives Station Upgrade
The primary use of Laboratory Reagents is upgrading the Explosives Station workbench from Level II to Level III. You need exactly 3 Laboratory Reagents to complete this upgrade, which unlocks advanced explosive crafting options. This is a one-time requirement, so once you have gathered and used the 3 required Laboratory Reagents, any additional finds become pure profit.
Given their Rare status and specific Medical spawn locations, Laboratory Reagents should be prioritized for the workbench upgrade. Only sell or recycle extras once you have gathered the 3 required for the Explosives Station III upgrade. The workbench upgrade is permanent and significantly expands your crafting capabilities.
Recycle vs Sell
Laboratory Reagents sell for 2,000 Raider Coins each directly to vendors. Recycling yields 1,610 coins worth of materials (16x Chemicals and 3x Crude Explosives). Selling gives you 390 more coins directly, making it the better option for pure profit unless you specifically need Chemicals or Crude Explosives for other crafting.
The recycled materials can be useful if you need Chemicals for medical crafting or Crude Explosives for other recipes. However, both materials are relatively common compared to Laboratory Reagents themselves. For most players, selling excess Laboratory Reagents after completing the workbench upgrade is the recommended approach.
Tips For Farming Laboratory Reagents
Laboratory Reagents stack to 3 and each weighs 3 kg, meaning a full stack takes up 9 kg of inventory space. Plan your loadout accordingly and consider bringing a lighter weapon setup when doing dedicated farming runs. A focused farming session at the Hospital or Testing Annex can yield 1 to 3 Laboratory Reagents if spawns are favorable.
Always use your Safe Pocket for Laboratory Reagents. Equip any Augment in a custom Build rather than running free loadouts to ensure you have Safe Pocket access. Losing a 2,000 coin Rare item on death hurts significantly more than losing common loot, so protect your finds whenever possible.
Check world spawns in addition to containers. Laboratory Reagents can appear sitting on shelves, desks, and inside open cabinets in Medical facilities. Many players rush through only checking searchable containers and miss the items placed as environmental loot. Take an extra few seconds to scan surfaces in medical rooms. Also occasionally the Laboratory Reagants do spawn in unusal settings such as in a cupboard outside any medical areas and so there may be luck involved at times.

Run multiple short raids rather than one long expedition. Hit the Hospital on Buried City or Testing Annex on Dam Battlegrounds, grab your Laboratory Reagents, and extract quickly. The spawns refresh each raid, making quick targeted runs more efficient than full map exploration. Late spawns can still be profitable since many players do not know they need this item.
Testing Annex on Dam Battlegrounds offers the fastest farming loop. The Medical room is compact, has high spawn density, and sits near an extraction point. You can complete a full run in under 5 minutes with favorable spawns.
Expect 3 to 6 dedicated runs to gather the 3 Laboratory Reagents needed for the Explosives Station III upgrade. Spawn rates vary, and you may get lucky with multiple finds in a single raid or go several runs without seeing one. Patience and consistency are key when farming Rare items like Laboratory Reagents.
Frequently Asked Questions
Other Arc Raiders Items 40




































