Battery
Weight: 0.25 kg | Stack Size: 15 | Sell Value: 250 Raider Coins | Found in: Technological & Electrical Areas
This guide covers the best maps, specific locations, and farming strategies to gather Batteries efficiently. Whether you prefer looting containers, buying from traders, or recycling other items, there are multiple ways to stock up on this versatile material.
Best Battery Locations
While Batteries spawn on all five of the maps below, certain locations offer significantly higher yields than others. The following spots have been tested by the community and consistently produce the best results for dedicated Battery farming runs.
The SpaceportThe SpaceportLa ChiesaLa ChiesaEast PlainsEast PlainsAlberi HillsAlberi HillsFuel StorageFuel StorageService BuildingsService BuildingsEast Plains WarehousesEast Plains WarehousesStaff ParkingStaff ParkingFuel ProcessingFuel ProcessingCommunications TowerCommunications TowerFuel DepotFuel DepotMaintenance HangarMaintenance HangarSecurity CheckpointSecurity CheckpointJiangsu WarehouseJiangsu WarehouseWater TowersWater TowersElectrical SubstationElectrical SubstationFuel LinesFuel LinesRocket AssemblyRocket AssemblyA graveyard of rocket parts that never made it to space.Medium-threat area · Loot: Exodus, IndustrialThe TrenchThe TrenchArrival BuildingArrival BuildingThe ransacked reception building for aspiring space travelers.High-threat area · Loot: Commercial, TechnologicalShipping WarehouseShipping WarehouseLoot: Industrial, MechanicalDeparture BuildingDeparture BuildingThe former Avantale security gate for passengers headed to the Launch Towers.High-threat area · Loot: Commercial, TechnologicalCar ParkCar ParkFuel ControlFuel ControlLoot: Mechanical, ElectricalContainer StorageContainer StorageHigh-threat area · Loot: Industrial, MechanicalEast Container YardEast Container YardWest Container YardWest Container YardLittle HangarLittle HangarEast HangarEast HangarVehicle MaintenanceVehicle MaintenanceThe Spaceport’s many buses and cargo trucks used to come here for a tune-up.Medium-threat area · Loot: Mechanical, IndustrialLaunch TowersLaunch TowersAstraventuro’s premier rocket launch destination.High-threat area · Loot: Technological, SecurityNorth Trench TowerNorth Trench TowerMedium-threat area · Loot: TechnologicalSouth Trench TowerSouth Trench TowerMedium-threat area · Loot: TechnologicalWest HangarWest HangarControl Tower A6Control Tower A6Shorter than the Launch Towers, but still a decent view of the grounds.High-threat area · Loot: Technological, Commercial
Extraction point
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction point
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction point
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction point
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction point
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction point
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)The Spaceport
The Spaceport is widely considered the best map for Battery farming, with the Departure Building being the top location. Inside the Departure Building, search every computer terminal you find. These terminals have a guaranteed Battery spawn, often dropping multiple Batteries at once. One dedicated run through this building can yield 6+ Batteries if you check every floor.
The SpaceportThe SpaceportLa ChiesaLa ChiesaEast PlainsEast PlainsAlberi HillsAlberi HillsFuel StorageFuel StorageService BuildingsService BuildingsEast Plains WarehousesEast Plains WarehousesStaff ParkingStaff ParkingFuel ProcessingFuel ProcessingCommunications TowerCommunications TowerFuel DepotFuel DepotMaintenance HangarMaintenance HangarSecurity CheckpointSecurity CheckpointJiangsu WarehouseJiangsu WarehouseWater TowersWater TowersElectrical SubstationElectrical SubstationFuel LinesFuel LinesRocket AssemblyRocket AssemblyA graveyard of rocket parts that never made it to space.Medium-threat area · Loot: Exodus, IndustrialThe TrenchThe TrenchArrival BuildingArrival BuildingThe ransacked reception building for aspiring space travelers.High-threat area · Loot: Commercial, TechnologicalShipping WarehouseShipping WarehouseLoot: Industrial, MechanicalDeparture BuildingDeparture BuildingThe former Avantale security gate for passengers headed to the Launch Towers.High-threat area · Loot: Commercial, TechnologicalCar ParkCar ParkFuel ControlFuel ControlLoot: Mechanical, ElectricalContainer StorageContainer StorageHigh-threat area · Loot: Industrial, MechanicalEast Container YardEast Container YardWest Container YardWest Container YardLittle HangarLittle HangarEast HangarEast HangarVehicle MaintenanceVehicle MaintenanceThe Spaceport’s many buses and cargo trucks used to come here for a tune-up.Medium-threat area · Loot: Mechanical, IndustrialLaunch TowersLaunch TowersAstraventuro’s premier rocket launch destination.High-threat area · Loot: Technological, SecurityNorth Trench TowerNorth Trench TowerMedium-threat area · Loot: TechnologicalSouth Trench TowerSouth Trench TowerMedium-threat area · Loot: TechnologicalWest HangarWest HangarControl Tower A6Control Tower A6Shorter than the Launch Towers, but still a decent view of the grounds.High-threat area · Loot: Technological, Commercial
Extraction pointThe Launch Towers area is another excellent spot on Spaceport. Head to the top floors where you will find electrical and technological equipment. Breachable containers in this area have a high chance of containing Batteries. Players have reported getting 38 Batteries in a single focused run by hitting both Departure Building and Launch Towers.
Computers and terminals in Departure Building always contain at least one Battery if they are lootable. If a computer appears empty, another player already looted it. Move to the next one quickly.
The Control Tower serves as a solid secondary location if you spawn on the opposite side of the map. It contains similar technological equipment and can be looted on your way to Departure Building. The servers inside can be breached and sometimes contain Batteries, though they are less consistent than computer terminals.
Stella Montis
Stella Montis offers an efficient Battery farming route that takes approximately 2 minutes per run. The technological areas on this map contain rooms filled with electrical equipment and containers. Players have reported yields of 30+ Batteries per run when following optimized routes through the sectors.
Loading BayLoading BayMedium-threat area · Loot: IndustrialAtriumAtriumCultural ArchivesCultural ArchivesAn underground storage unit of humanity’s premier works of art and literature.High-threat area · Loot: Old WorldMedical ResearchMedical ResearchIt seems that advanced medical research was being conducted here, far beyond what Raiders have encountered in other old medical bays.High-threat area · Loot: Medical, TechnologicalAssemblyAssemblySome experimental technology was being explored on these high-tech assembly lines.CommunicationsCommunicationsLoot: Electrical, TechnologicalCentral CorridorCentral CorridorBusiness CenterBusiness CenterA large, hard to access viewing area where private meetings were likely hosted.Loot: Exodus, CommercialLobbyLobbyMedium-threat area · Loot: Security, TechnologicalCafeteriaCafeteriaFew traces of humanity are left in this strangely empty cafeteria.Assembly WorkshopsAssembly WorkshopsMedium-threat area · Loot: TechnologicalAuditoriumAuditoriumViewing DeckViewing DeckCargo Dock ACargo Dock ABusiness LoungeBusiness LoungeStorage RoomStorage RoomCargo Dock BCargo Dock BAssembly LineAssembly LineSecurity BridgeSecurity Bridge
Extraction pointFocus on the areas marked with the circuit node square icon (Technological) or the lightning bolt icon (Electrical) on your map. These zones contain the highest concentration of Battery spawns. Loot entire rooms systematically before moving to the next area.
Blue Gate
Blue Gate matches The Spaceport and Stella Montis at 21% of total Battery finds. The Ancient Fort location is notable for having multiple Battery spawns used in a puzzle mechanic, but these Batteries can also be collected for your inventory. Search the technological areas throughout the map for consistent spawns.
Gate ApproachGate ApproachThe MountainsThe MountainsThe ForestThe ForestRidgelineRidgelineCheckpointCheckpointPiles and piles of abandoned vehicles sit outside the gates, forever waiting to be let in.High-threat area · Loot: MechanicalPilgrim's PeakPilgrim's PeakAn antenna that has been seemingly transformed by traveling pilgrims.High-threat area · Loot: Technological, ElectricalOuter GatesOuter GatesHeadhouseHeadhouseFarmlandsFarmlandsRaider's RefugeRaider's RefugeRaiders are trying to make this outpost their own. The ARC are making that difficult.Medium-threat area · Loot: ResidentialVillageVillageA village from long before the sprawling astro-infrastructure took over the land.Medium-threat area · Loot: Commercial, ResidentialReinforced ReceptionReinforced ReceptionMysterious facility that’s strangely fortified.Loot: Security, TechnologicalWarehouse ComplexWarehouse ComplexRumor has it that there's more than just rats running through this old Supracosta warehouse.Medium-threat area · Loot: IndustrialBarren ClearingBarren ClearingLoot: ARCAdorned WreckageAdorned WreckageA graveyard of wreckage that was already here before any Speranzans arrived.Loot: Industrial, MechanicalHighway CollapseHighway CollapseData VaultData VaultMaintenance BunkerMaintenance BunkerTrapper's GladeTrapper's GladeLoot: NatureAbandoned Housing ProjectAbandoned Housing ProjectThis architectural project stands abandoned, unfinished and untouched.Olive GroveOlive GroveLoot: NatureBroken EarthBroken EarthRuined HomesteadRuined HomesteadLoot: Old World, ResidentialAncient FortAncient FortRuins of a fort from before the Collapse.Medium-threat area · Loot: Old World, TechnologicalGate Control RoomGate Control Room
Extraction pointBreachable containers in security and technological zones have good Battery drop rates. The map layout allows for quick extraction after farming, making it efficient for players who prefer shorter raids.
Buried City
Buried City contributes 21% of Battery spawns according to community data. While not as concentrated as Spaceport, the technological areas on the map are close to each other and offer steady Battery drops.
New DistrictNew DistrictWest VillageWest VillageOld TownOld TownOutskirtsOutskirtsCorso da VinciCorso da VinciMarket RuinsMarket RuinsPiazza RomaPiazza RomaParking GarageParking GarageLoot: MechanicalSpace TravelSpace TravelThe satellite dishes of the old space travel building are frozen mid-tilt, still aimed at skies they no longer listen to.High-threat area · Loot: Commercial, TechnologicalChurch RuinsChurch RuinsThis home for devout parishioners has been abandoned for years.Grandioso ApartmentsGrandioso ApartmentsThe former residences of workers from the Alcantara Dam.Medium-threat area · Loot: ResidentialMarano StationMarano StationPlaza RosaPlaza RosaMedium-threat area · Loot: Medical, CommercialRed TowerRed TowerLoot: ResidentialPiazza ArbustoPiazza ArbustoMedium-threat area · Loot: Medical, CommercialHospitalHospitalThis run-down hospital once served as the only source of medical aid in the greater Marano area.High-threat area · Loot: MedicalResearchResearchAn abandoned research building in central Marano. The labs are empty, dusty equipment still lined up as if someone might return at any moment.Medium-threat area · Loot: Medical, TechnologicalSu Durante WarehousesSu Durante WarehousesBuried PropertiesBuried PropertiesGalleriaGalleriaEven after 200 years of disuse, the dilapidated Galleria still holds items of value.Loot: CommercialGas StationGas StationMain StreetMain StreetAbandoned Highway CampAbandoned Highway CampMarano ParkMarano ParkThe densely overgrown city park of Marano.Loot: NatureLibraryLibraryA dilapidated casket of books.Medium-threat area · Loot: Commercial, Old WorldWarehouseWarehouseDune's EndDune's EndMaintenance DepotMaintenance DepotTown HallTown HallThe seat of government in Marano, before the Collapse.High-threat area · Loot: Old WorldSanta Maria HousesSanta Maria HousesLoot: Residential, Old World
Extraction pointDam Battlegrounds
Dam Battlegrounds has the lowest Battery spawn rate at 17%, but still contains viable farming spots. Focus on the industrial and technological zones if you find yourself on this map. The lower spawn rate means you may want to prioritize other maps for dedicated Battery farming.
The DamThe DamSwampSwampVictory RidgeVictory RidgeWater TowersWater TowersElectrical SubstationElectrical SubstationA rocky basin full of old power generators.Loot: ElectricalRed LakesRed LakesScrap YardScrap YardLoot: Mechanical, IndustrialFormicai HillsFormicai HillsFormicai OutpostFormicai OutpostPrimary FacilityPrimary FacilityLoot: Mechanical, IndustrialBen Welder's SunroofBen Welder's SunroofRuby ResidenceRuby ResidenceWreckageWreckageHydroponic Dome ComplexHydroponic Dome ComplexA field scattered with glass domes that were once used for plant cultivation.High-threat area · Loot: Nature, Industrial, SecurityPale ApartmentsPale ApartmentsWest Broken BridgeWest Broken BridgeRaider Outpost EastRaider Outpost EastFloodgatesFloodgatesEast Broken BridgeEast Broken BridgePattern HousePattern HouseOld BattlegroundOld BattlegroundAn old First Wave battleground where lopsided forts and wrecked ARC parts still remain.Loot: ARCSmall CreekSmall CreekSouth Swamp OutpostSouth Swamp OutpostElectrical TowerElectrical TowerControl TowerControl TowerLocated above the Admin building. An excellent vantage point for looking out over the battlegrounds.High-threat area · Loot: Technological, SecurityPower Generation ComplexPower Generation ComplexA rusting relic of hydrogen infrastructure.Medium-threat area · Loot: Electrical, IndustrialTesting AnnexTesting AnnexA half-drowned testing center overlooking the red lakes.Medium-threat area · Loot: Medical, CommercialControlled Access ZoneControlled Access ZoneIvy and rusting ARC husks are all that’s seemingly left of this underground power stationHigh-threat area · Loot: ARC, MechanicalResearch & AdministrationResearch & AdministrationThe abandoned administrative building for the Enelica corporation.High-threat area · Loot: Commercial, TechnologicalRed Lakes BalconyRed Lakes BalconyPipeline TowerPipeline TowerThe BreachThe BreachWater Treatment ControlWater Treatment ControlA concrete monolith of pipes, tubes, and old water treatment equipment.Medium-threat area · Loot: Industrial, MechanicalGenerator HallGenerator Hall
Extraction pointRiven Tides
Riven Tides has plenty of reported Battery finds. The Electrical and Technological loot on Riven Tides sits in Customs House and Port Authority Building. Port Authority Building is a high-threat area, so expect ARC and other players. Worth the trip if you’re after Battery.
SeabedSeabedMulatierra HillMulatierra HillHotel ComplexHotel ComplexHarborHarborWeighing CheckpointWeighing CheckpointWith scales embedded into the road's surface, this must've been about as elegant as a checkpoint gets.Loot: Industrial, MechanicalTransfer DepotTransfer DepotDried RiverbedDried RiverbedLoot: NatureWavebreakerWavebreakerCustoms HouseCustoms HouseSignage indicates that some of the Exodus' valuable goods once passed right through this complex.Medium-threat area · Loot: Industrial, ElectricalPoolsidePoolsideHotel Panorama AzzurroHotel Panorama AzzurroA particularly lavish harbor resort, said to have hosted all of the Exodus' most distinguished supporters and financiers.High-threat area · Loot: Commercial, ResidentialAzzurro BeachAzzurro BeachA secluded stretch of once-pristine beachfront.Loot: ResidentialWreckageWreckageAges of violent undercurrents and biting rust have taken a visible toll.Loot: ARCPort Authority BuildingPort Authority BuildingOnce the beating heart of all maritime operations, it allows for dilligent surveillance of the port in every direction.High-threat area · Loot: Technological, ExodusStacking YardStacking YardJust a glimpse of these sky-scraping containers makes one want to stack things very high.Medium-threat area · Loot: Industrial, ExodusWharfWharfTennis CourtTennis CourtQuayQuayMarano RoadMarano RoadSpecial Handling TunnelSpecial Handling TunnelBeach BarBeach BarRailyardRailyard
Extraction pointPendola Pass
Pendola Pass only arrived with the latest update, so reports are still thin. The game’s loot data fills the gap. The Electrical and Technological loot on Pendola Pass sits in Railroad Junction and Cielo Sereno Observatory. Cielo Sereno Observatory is a medium-threat area, so it’s busy but manageable.
Northern TracksNorthern TracksFallen EmperorFallen EmperorStuck between snow and debris, this giant walker seems to attract ARC attention from far beyond the Rust Belt.Loot: ARCSouthern PassSouthern PassFreight TerminalFreight TerminalAlmatera VillageAlmatera VillageIsolated yet seemingly close-knit, most of the village of Almatera has been swallowed by an avalanche.Railroad JunctionRailroad JunctionCrossing these train tracks, one may picture hungry astronomers heading out for lunch.Loot: Mechanical, ElectricalCommissary SupermarketCommissary SupermarketWith surprisingly elaborate shelving, this supermarket must've provisioned locals and astronomers alike.Medium-threat area · Loot: Commercial, MedicalRailyardRailyardAn Exodus-era railyard, seemingly designed to handle delicate, uncommonly shaped freight.Medium-threat area · Loot: Industrial, MechanicalOld TownOld TownStrolling across these narrow streets, you can almost picture the days before astronomical and fallen behemoths.Medium-threat area · Loot: Residential, Old WorldLoading PlatformsLoading PlatformsThese platforms allow for the handling of particularly delicate goods.Loot: Industrial, ExodusElectrical SubstationElectrical SubstationA substation built to provide reliable power in the harshest weather conditions.Almatera StationAlmatera StationSaid to have once been a quaint local station, these tracks now seem to support high axle-load traffic.Medium-threat area · Loot: CommercialResearcher LodgingsResearcher LodgingsLoot: ResidentialTruck StopTruck StopA gasoline-stained refuge for the weary traveler.Frozen RiverFrozen RiverA long-frozen river that leaves prospective ice skaters dangerously exposed.Loot: NatureTransit TunnelTransit TunnelA sturdy concrete tunnel that has mostly withstood the test of time, providing shelter and safe passage.Dispatch TowerDispatch TowerWeather StationWeather StationA versatile meteorological instrument, long retired.Cielo Sereno ObservatoryCielo Sereno ObservatoryA marvel of astronomical ingenuity, even to those unable to fathom its one-time readings.Medium-threat area · Loot: Technological, ExodusOld HamletOld HamletStanding tall amongst the snows, this lodge straddles the line between rustic and chique.Loot: Old WorldDeep-Space TelescopeDeep-Space TelescopePerched atop a mountain summit, this marvel of astronomy puts all other antennas to shame.Loot: ExodusPiazza della RupePiazza della RupePorta BenvenutiPorta BenvenutiControlled Receiving FacilityControlled Receiving Facility
Extraction point
Storm Hut (approx., opens in a Flash Freeze)What Do the Stats Tell Us
Battery spawns are distributed relatively evenly across four maps, with Blue Gate, Buried City, Stella Montis, and The Spaceport each accounting for 21% of all finds. Dam Battlegrounds trails slightly at 17%. This even distribution means you can farm Batteries on almost any map, though The Spaceport’s Departure Building offers the most concentrated spawns.
According to community loot data, 63% of all Battery spawns come from standard Containers, while Bags and Breachable Containers each account for 19%. However, computer terminals in technological areas (which fall under the Container category) have guaranteed Battery drops, making them the priority target when farming.
Where Are Batteries Found
Batteries spawn primarily in Technological and Electrical areas, marked on the map with the circuit node square icon and lightning bolt icon respectively. These zones contain computer terminals, servers, electrical equipment, and technological containers where Batteries naturally appear.





Generally, Batteries are relatively easy to find, craft, buy, or scrap into, so this should be an early game struggle that is eventually solved by a solution of your choice.
Buying Batteries
If farming feels slow, you can purchase Batteries from Celeste for 5 Assorted Seeds each. This option has a limited stock of 10 per day, so you can buy up to 10 Batteries daily for 50 Assorted Seeds. The marketplace also trades Batteries at an average price of 256 Seeds per unit.

Buying from Celeste is efficient if you have excess Assorted Seeds. At 5 Seeds per Battery, you can supplement your farming with 10 guaranteed Batteries each day.
Also Found Here
Containers hold more than one thing, so here’s what else is worth grabbing on the same run.
The Breachable Containers and bags that hold Battery, most often on Stella Montis and the Spaceport, also roll:
- Fried Motherboard (3 needed for Utility Station Level 3)
- Damaged Heat Sink (2 needed for Utility Station Level 2)
- Cooling Fan (sells for 2,000 Raider Coins)
- Sensors (30 needed for Ascending The Mountain phase 4)
Battery also turns up in Breachable Containers and wall panels on Stella Montis and Dam Battlegrounds, alongside:
- Wires (20 needed for Ascending The Mountain phase 2)
- Metal Parts (150 needed for Expedition 5 phase 1, 20 for Gunsmith Level 1, and more)
What Is A Battery
Batteries are classified as Uncommon Topside Material items in Arc Raiders. Each Battery weighs 0.25 kg, stacks up to 15, and sells for 250 Raider Coins at vendors. The item carries both Technological and Electrical tags, meaning it spawns in areas marked with either icon on your map.

The in-game description states that Batteries are “Used to craft a wide range of items. Can be recycled into scrap metal.” This reflects their versatility as both a crafting component and a recyclable resource.
When recycled at the Raider Den, a Battery yields Metal Parts x2 worth 150 Raider Coins total (75 coins each). Since selling directly gives you 250 coins, you lose 100 coins by recycling instead of selling. Only recycle Batteries if you specifically need Metal Parts for other crafting recipes.
Why You Need Batteries
Batteries serve multiple critical purposes in Arc Raiders, making them one of the most frequently needed items throughout your progression.
Expedition Projects
The primary use of Batteries is the Framework project, which is Phase 3 of 6 in both Expedition 1 and Expedition 2. You need exactly 30 Batteries to complete each Framework phase. This means you will need 60 Batteries total if you plan to complete both Expeditions.

Given their Uncommon status and the large quantity required, Batteries should be prioritized for Expedition completion. Start stockpiling early rather than selling them for quick coins.
Crafting Uses
Batteries are essential for crafting Energy Clips, which are used for shield repairs and crafting medium shields. Each shield craft requires 4 Batteries, and repairs consume additional Batteries. If you use shields frequently, Battery farming becomes a regular necessity.
Quest Requirements
Several early quests require Batteries as part of their objectives:
- Trash into Treasure: Requires 1 Battery and 6 Wires
- After Rain Comes: Requires 2 Batteries and 5 Wires to fix Broken Solar Panels
Make sure to bring the required Batteries with you when starting these quests, as you cannot complete them without the materials in your inventory.
Recycle vs Sell
Batteries sell for 250 Raider Coins each. Recycling yields 150 coins worth of Metal Parts (2 x 75 coins). Selling gives you 100 more coins directly, making it the better option for pure profit.
We recommend keeping all Batteries until you complete both Expedition Framework phases (60 total). After that, sell extras rather than recycling unless you specifically need Metal Parts. Avoid salvaging Batteries in the field unless your inventory is completely full.
Tips For Farming Batteries
Batteries stack to 15 and weigh only 0.25 kg each, making them lightweight compared to most items. A full stack weighs just 3.75 kg, so inventory space is rarely an issue when farming. Plan your runs to maximize container checks rather than worrying about weight limits.
Always use your Safe Pocket for Batteries during farming runs. Equip any Augment in a custom Build rather than running free loadouts to ensure you have Safe Pocket access. This protects your Batteries if you die to ARC enemies or other players.
Look for Power Banks while looting. When recycled or salvaged, Power Banks break down into 2 Batteries each. Collecting these alongside regular Battery spawns significantly boosts your yield per run.
Batteries can spawn out in the open on trolleys in some maps. Keep an eye out for loose items on carts and industrial equipment, not just inside containers.
Run multiple short raids rather than one long expedition. Hit Departure Building on Spaceport, grab your Batteries, and extract quickly. The spawns refresh each raid, making quick runs more efficient than full map exploration. Expect 5-8 runs to gather the 30 Batteries needed for each Expedition phase.
Since Batteries are not a highly contested item, you can often farm them without heavy PvP interference. Most players focus on rarer loot, leaving technological areas less contested. Take advantage of this by farming during off-peak hours for even smoother runs.
While farming Batteries in Technological areas, you will likely encounter other useful items. Fried Motherboards spawn in the same computer terminals at Departure Building, and Power Cables share the Electrical tag with Batteries. Consider grabbing these items during your runs if you need them for workbench upgrades.
Frequently Asked Questions
Related Guides
If you are farming Batteries in Technological areas, you may also find these related items:
- Fried Motherboard – Same Technological areas, also found at Spaceport Departure Building
- Power Cable – Shares Technological and Electrical area tags with Batteries
- Damaged Heat Sink – Found in the same Technological zones across maps
Other Arc Raiders Items 40
















This guide is based on over 130 hours of in-game experience. Every item discussed has been personally found and verified, with screenshots taken of the actual containers where they spawn. If a container is shown in this guide, the item can definitely drop from it. Community-reported data supplements firsthand experience to provide spawn percentages and map distribution, though this data may be incomplete as Arc Raiders continues to evolve. This guide aims to point players in the right direction for efficient farming.
Found an error or have updated information? Let us know in the comments below.




















